[Merged by Bors] - Move Rect to bevy_ui and rename it to UiRect#4276
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alice-i-cecile
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# Objective - Closes #335. - Part of the splitting process of #3503. ## Solution - Remove the `margins.rs` file containing the `Margins` type. ## Reasons - It is unused inside of `bevy`. - The `Rect`/`UiRect` is identical to the `Margins` type and is also used for margins inside of `bevy` (rename of `Rect` happens in #4276) - Discussion in #3503. ## Changelog ### Removed - The `Margins` type got removed. ## Migration Guide - The `Margins` type got removed. To migrate you just have to change every occurrence of `Margins` to `UiRect`.
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Apr 25, 2022
# Objective - Related #4276. - Part of the splitting process of #3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in #3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
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bors r+ |
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Merge conflict. |
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@KDecay can you rebase? |
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bors r+ |
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# Objective - Closes #335. - Related #4285. - Part of the splitting process of #3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and #335). - Discussion in #3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
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Rect to bevy_ui and rename it to UiRectRect to bevy_ui and rename it to UiRect
exjam
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May 22, 2022
# Objective - Related bevyengine#4276. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
exjam
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May 22, 2022
# Objective - Closes bevyengine#335. - Related bevyengine#4285. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and bevyengine#335). - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
aevyrie
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Jun 7, 2022
# Objective - Closes bevyengine#335. - Part of the splitting process of bevyengine#3503. ## Solution - Remove the `margins.rs` file containing the `Margins` type. ## Reasons - It is unused inside of `bevy`. - The `Rect`/`UiRect` is identical to the `Margins` type and is also used for margins inside of `bevy` (rename of `Rect` happens in bevyengine#4276) - Discussion in bevyengine#3503. ## Changelog ### Removed - The `Margins` type got removed. ## Migration Guide - The `Margins` type got removed. To migrate you just have to change every occurrence of `Margins` to `UiRect`.
ItsDoot
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Feb 1, 2023
# Objective - Closes bevyengine#335. - Part of the splitting process of bevyengine#3503. ## Solution - Remove the `margins.rs` file containing the `Margins` type. ## Reasons - It is unused inside of `bevy`. - The `Rect`/`UiRect` is identical to the `Margins` type and is also used for margins inside of `bevy` (rename of `Rect` happens in bevyengine#4276) - Discussion in bevyengine#3503. ## Changelog ### Removed - The `Margins` type got removed. ## Migration Guide - The `Margins` type got removed. To migrate you just have to change every occurrence of `Margins` to `UiRect`.
ItsDoot
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Feb 1, 2023
# Objective - Related bevyengine#4276. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
ItsDoot
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Feb 1, 2023
# Objective - Closes bevyengine#335. - Related bevyengine#4285. - Part of the splitting process of bevyengine#3503. ## Solution - Move `Rect` to `bevy_ui` and rename it to `UiRect`. ## Reasons - `Rect` is only used in `bevy_ui` and therefore calling it `UiRect` makes the intent clearer. - We have two types that are called `Rect` currently and it's missleading (see `bevy_sprite::Rect` and bevyengine#335). - Discussion in bevyengine#3503. ## Changelog ### Changed - The `Rect` type got moved from `bevy_math` to `bevy_ui` and renamed to `UiRect`. ## Migration Guide - The `Rect` type got renamed to `UiRect`. To migrate you just have to change every occurrence of `Rect` to `UiRect`. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
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Objective
Sizetobevy_ui#4285.Solution
Recttobevy_uiand rename it toUiRect.Reasons
Rectis only used inbevy_uiand therefore calling itUiRectmakes the intent clearer.Rectcurrently and it's missleading (seebevy_sprite::Rectand bevy_sprite::Rect is not the same as bevy_math::Rect #335).Changelog
Changed
Recttype got moved frombevy_mathtobevy_uiand renamed toUiRect.Migration Guide
Recttype got renamed toUiRect. To migrate you just have to change every occurrence ofRecttoUiRect.