Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions crates/bevy_gltf/src/loader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ use bevy_render::{
primitives::{Aabb, Frustum},
render_resource::{AddressMode, Face, FilterMode, PrimitiveTopology, SamplerDescriptor},
renderer::RenderDevice,
texture::{CompressedImageFormats, Image, ImageType, TextureError},
texture::{CompressedImageFormats, Image, ImageSampler, ImageType, TextureError},
view::VisibleEntities,
};
use bevy_scene::Scene;
Expand Down Expand Up @@ -619,7 +619,7 @@ async fn load_texture<'a>(
)?
}
};
texture.sampler_descriptor = texture_sampler(&gltf_texture);
texture.sampler_descriptor = ImageSampler::Descriptor(texture_sampler(&gltf_texture));

Ok((texture, texture_label(&gltf_texture)))
}
Expand Down
19 changes: 14 additions & 5 deletions crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ use bevy_app::Plugin;
use bevy_asset::{load_internal_asset, Assets, Handle, HandleUntyped};
use bevy_ecs::{
prelude::*,
system::{lifetimeless::*, SystemParamItem},
system::{lifetimeless::*, SystemParamItem, SystemState},
};
use bevy_math::{Mat4, Vec2};
use bevy_reflect::TypeUuid;
Expand All @@ -21,7 +21,9 @@ use bevy_render::{
render_phase::{EntityRenderCommand, RenderCommandResult, TrackedRenderPass},
render_resource::*,
renderer::{RenderDevice, RenderQueue},
texture::{BevyDefault, GpuImage, Image, TextureFormatPixelInfo},
texture::{
BevyDefault, DefaultImageSampler, GpuImage, Image, ImageSampler, TextureFormatPixelInfo,
},
view::{ComputedVisibility, ViewUniform, ViewUniformOffset, ViewUniforms},
RenderApp, RenderStage,
};
Expand Down Expand Up @@ -275,7 +277,12 @@ pub struct MeshPipeline {

impl FromWorld for MeshPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.resource::<RenderDevice>();
let mut system_state: SystemState<(
Res<RenderDevice>,
Res<DefaultImageSampler>,
Res<RenderQueue>,
)> = SystemState::new(world);
let (render_device, default_sampler, render_queue) = system_state.get_mut(world);
let clustered_forward_buffer_binding_type = render_device
.get_supported_read_only_binding_type(CLUSTERED_FORWARD_STORAGE_BUFFER_COUNT);

Expand Down Expand Up @@ -435,10 +442,12 @@ impl FromWorld for MeshPipeline {
TextureFormat::bevy_default(),
);
let texture = render_device.create_texture(&image.texture_descriptor);
let sampler = render_device.create_sampler(&image.sampler_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (**default_sampler).clone(),
ImageSampler::Descriptor(descriptor) => render_device.create_sampler(&descriptor),
};

let format_size = image.texture_descriptor.format.pixel_size();
let render_queue = world.resource_mut::<RenderQueue>();
render_queue.write_texture(
ImageCopyTexture {
texture: &texture,
Expand Down
3 changes: 2 additions & 1 deletion crates/bevy_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,8 @@ impl Plugin for RenderPlugin {
.insert_resource(queue)
.insert_resource(adapter_info)
.insert_resource(pipeline_cache)
.insert_resource(asset_server);
.insert_resource(asset_server)
.init_resource::<RenderGraph>();

app.add_sub_app(RenderApp, render_app, move |app_world, render_app| {
#[cfg(feature = "trace")]
Expand Down
60 changes: 55 additions & 5 deletions crates/bevy_render/src/texture/image.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,11 @@ use crate::{
texture::BevyDefault,
};
use bevy_asset::HandleUntyped;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::system::{lifetimeless::SRes, SystemParamItem};
use bevy_math::Vec2;
use bevy_reflect::TypeUuid;
use std::hash::Hash;
use thiserror::Error;
use wgpu::{
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, TextureDimension, TextureFormat,
Expand Down Expand Up @@ -106,9 +108,49 @@ pub struct Image {
pub data: Vec<u8>,
// TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
pub sampler_descriptor: wgpu::SamplerDescriptor<'static>,
pub sampler_descriptor: ImageSampler,
}

/// Used in `Image`, this determines what image sampler to use when rendering. The default setting,
/// [`ImageSampler::Default`], will result in reading the sampler set in the [`DefaultImageSampler`]
/// resource - the global default sampler - at runtime. Setting this to [`ImageSampler::Descriptor`]
/// will override the global default descriptor for this [`Image`].
#[derive(Debug, Clone)]
pub enum ImageSampler {
Default,
Descriptor(wgpu::SamplerDescriptor<'static>),
}
impl Default for ImageSampler {
fn default() -> Self {
Self::Default
}
}

impl ImageSampler {
/// Returns a sampler descriptor with `Linear` min and mag filters
pub fn linear_descriptor() -> wgpu::SamplerDescriptor<'static> {
wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
..Default::default()
}
}

/// Returns a sampler descriptor with `Nearest` min and mag filters
pub fn nearest_descriptor() -> wgpu::SamplerDescriptor<'static> {
wgpu::SamplerDescriptor {
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
..Default::default()
}
}
}

/// Resource used as the global default image sampler for [`Image`]s with their `sampler_descriptor`
/// set to [`ImageSampler::Default`].
#[derive(Debug, Clone, Deref, DerefMut)]
pub struct DefaultImageSampler(pub(crate) Sampler);

impl Default for Image {
fn default() -> Self {
let format = wgpu::TextureFormat::bevy_default();
Expand All @@ -128,7 +170,7 @@ impl Default for Image {
sample_count: 1,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
},
sampler_descriptor: wgpu::SamplerDescriptor::default(),
sampler_descriptor: ImageSampler::Default,
}
}
}
Expand Down Expand Up @@ -540,7 +582,11 @@ pub struct GpuImage {
impl RenderAsset for Image {
type ExtractedAsset = Image;
type PreparedAsset = GpuImage;
type Param = (SRes<RenderDevice>, SRes<RenderQueue>);
type Param = (
SRes<RenderDevice>,
SRes<RenderQueue>,
SRes<DefaultImageSampler>,
);

/// Clones the Image.
fn extract_asset(&self) -> Self::ExtractedAsset {
Expand All @@ -550,7 +596,7 @@ impl RenderAsset for Image {
/// Converts the extracted image into a [`GpuImage`].
fn prepare_asset(
image: Self::ExtractedAsset,
(render_device, render_queue): &mut SystemParamItem<Self::Param>,
(render_device, render_queue, default_sampler): &mut SystemParamItem<Self::Param>,
) -> Result<Self::PreparedAsset, PrepareAssetError<Self::ExtractedAsset>> {
let texture = if image.texture_descriptor.mip_level_count > 1 || image.is_compressed() {
render_device.create_texture_with_data(
Expand Down Expand Up @@ -593,7 +639,11 @@ impl RenderAsset for Image {
image.texture_descriptor.size.width as f32,
image.texture_descriptor.size.height as f32,
);
let sampler = render_device.create_sampler(&image.sampler_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (***default_sampler).clone(),
ImageSampler::Descriptor(descriptor) => render_device.create_sampler(&descriptor),
};

Ok(GpuImage {
texture,
texture_view,
Expand Down
39 changes: 39 additions & 0 deletions crates/bevy_render/src/texture/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ pub use texture_cache::*;

use crate::{
render_asset::{PrepareAssetLabel, RenderAssetPlugin},
renderer::RenderDevice,
RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
Expand Down Expand Up @@ -63,14 +64,52 @@ impl Plugin for ImagePlugin {
.resource_mut::<Assets<Image>>()
.set_untracked(DEFAULT_IMAGE_HANDLE, Image::default());

let default_sampler = app
.world
.get_resource_or_insert_with(ImageSettings::default)
.default_sampler
.clone();
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
let default_sampler = {
let device = render_app.world.resource::<RenderDevice>();
device.create_sampler(&default_sampler)
};
render_app
.insert_resource(DefaultImageSampler(default_sampler))
.init_resource::<TextureCache>()
.add_system_to_stage(RenderStage::Cleanup, update_texture_cache_system);
}
}
}

/// [`ImagePlugin`] settings.
pub struct ImageSettings {
/// The default image sampler to use when [`ImageSampler`] is set to `Default`.
pub default_sampler: wgpu::SamplerDescriptor<'static>,
}

impl Default for ImageSettings {
fn default() -> Self {
ImageSettings::default_linear()
}
}

impl ImageSettings {
/// Creates image settings with default linear sampling.
pub fn default_linear() -> ImageSettings {
ImageSettings {
default_sampler: ImageSampler::linear_descriptor(),
}
}

/// Creates image settings with default nearest sampling.
pub fn default_nearest() -> ImageSettings {
ImageSettings {
default_sampler: ImageSampler::nearest_descriptor(),
}
}
}

pub trait BevyDefault {
fn bevy_default() -> Self;
}
Expand Down
15 changes: 11 additions & 4 deletions crates/bevy_sprite/src/mesh2d/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ use bevy_app::Plugin;
use bevy_asset::{load_internal_asset, Handle, HandleUntyped};
use bevy_ecs::{
prelude::*,
system::{lifetimeless::*, SystemParamItem},
system::{lifetimeless::*, SystemParamItem, SystemState},
};
use bevy_math::{Mat4, Vec2};
use bevy_reflect::{Reflect, TypeUuid};
Expand All @@ -13,7 +13,9 @@ use bevy_render::{
render_phase::{EntityRenderCommand, RenderCommandResult, TrackedRenderPass},
render_resource::*,
renderer::{RenderDevice, RenderQueue},
texture::{BevyDefault, GpuImage, Image, TextureFormatPixelInfo},
texture::{
BevyDefault, DefaultImageSampler, GpuImage, Image, ImageSampler, TextureFormatPixelInfo,
},
view::{ComputedVisibility, ExtractedView, ViewUniform, ViewUniformOffset, ViewUniforms},
RenderApp, RenderStage,
};
Expand Down Expand Up @@ -140,7 +142,9 @@ pub struct Mesh2dPipeline {

impl FromWorld for Mesh2dPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.resource::<RenderDevice>();
let mut system_state: SystemState<(Res<RenderDevice>, Res<DefaultImageSampler>)> =
SystemState::new(world);
let (render_device, default_sampler) = system_state.get_mut(world);
let view_layout = render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[
// View
Expand Down Expand Up @@ -180,7 +184,10 @@ impl FromWorld for Mesh2dPipeline {
TextureFormat::bevy_default(),
);
let texture = render_device.create_texture(&image.texture_descriptor);
let sampler = render_device.create_sampler(&image.sampler_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (**default_sampler).clone(),
ImageSampler::Descriptor(descriptor) => render_device.create_sampler(&descriptor),
};

let format_size = image.texture_descriptor.format.pixel_size();
let render_queue = world.resource_mut::<RenderQueue>();
Expand Down
3 changes: 2 additions & 1 deletion examples/2d/sprite_sheet.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,11 @@
//! Renders an animated sprite by loading all animation frames from a single image (a sprite sheet)
//! into a texture atlas, and changing the displayed image periodically.

use bevy::prelude::*;
use bevy::{prelude::*, render::texture::ImageSettings};

fn main() {
App::new()
.insert_resource(ImageSettings::default_nearest()) // prevents blurry sprites
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(animate_sprite)
Expand Down
3 changes: 2 additions & 1 deletion examples/2d/texture_atlas.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,12 @@
//! In this example we generate a new texture atlas (sprite sheet) from a folder containing
//! individual sprites.

use bevy::{asset::LoadState, prelude::*};
use bevy::{asset::LoadState, prelude::*, render::texture::ImageSettings};

fn main() {
App::new()
.init_resource::<RpgSpriteHandles>()
.insert_resource(ImageSettings::default_nearest()) // prevents blurry sprites
.add_plugins(DefaultPlugins)
.add_state(AppState::Setup)
.add_system_set(SystemSet::on_enter(AppState::Setup).with_system(load_textures))
Expand Down