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[Merged by Bors] - Use uniform buffer usage for SkinnedMeshUniform instead of all usages#4816

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teoxoy wants to merge 2 commits intobevyengine:mainfrom
teoxoy:fix-all-usages
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[Merged by Bors] - Use uniform buffer usage for SkinnedMeshUniform instead of all usages#4816
teoxoy wants to merge 2 commits intobevyengine:mainfrom
teoxoy:fix-all-usages

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@teoxoy teoxoy commented May 20, 2022

Objective

fixes #4811 (caused by #4339 [exact change] - where the buffer type has been changed from UniformVec to BufferVec)

Solution

Use uniform buffer usage for SkinnedMeshUniform instead of all usages due to the Default derive.

@james7132 james7132 added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels May 20, 2022
@alice-i-cecile alice-i-cecile added the P-Critical This must be fixed immediately or contributors or users will be severely impacted label May 20, 2022
@alice-i-cecile alice-i-cecile added this to the Bevy 0.8 milestone May 20, 2022
@alice-i-cecile alice-i-cecile added P-High This is particularly urgent, and deserves immediate attention and removed P-Critical This must be fixed immediately or contributors or users will be severely impacted labels May 20, 2022
@mockersf mockersf added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 20, 2022
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This fixes it for me. Nice work!

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cart commented May 20, 2022

bors r+

bors bot pushed a commit that referenced this pull request May 20, 2022
…es (#4816)

# Objective

fixes #4811 (caused by #4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`)

## Solution

Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
@bors bors bot changed the title Use uniform buffer usage for SkinnedMeshUniform instead of all usages [Merged by Bors] - Use uniform buffer usage for SkinnedMeshUniform instead of all usages May 20, 2022
@bors bors bot closed this May 20, 2022
@teoxoy teoxoy deleted the fix-all-usages branch May 20, 2022 22:24
james7132 pushed a commit to james7132/bevy that referenced this pull request Jun 7, 2022
…es (bevyengine#4816)

# Objective

fixes bevyengine#4811 (caused by bevyengine#4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`)

## Solution

Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…es (bevyengine#4816)

# Objective

fixes bevyengine#4811 (caused by bevyengine#4339 [[exact change](https://github.com/bevyengine/bevy/pull/4339/files#diff-4bf3ed03d4129aad9f5678ba19f9b14ee8e3e61d6f6365e82197b01c74468b10R712-R721)] - where the buffer type has been changed from `UniformVec` to `BufferVec`)

## Solution

Use uniform buffer usage for `SkinnedMeshUniform` instead of all usages due to the `Default` derive.
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Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Panic on startup in web build

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