[Merged by Bors] - Fix skinned mesh normal handling in mesh shader#5095
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edwardvear wants to merge 1 commit intobevyengine:mainfrom
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[Merged by Bors] - Fix skinned mesh normal handling in mesh shader#5095edwardvear wants to merge 1 commit intobevyengine:mainfrom
edwardvear wants to merge 1 commit intobevyengine:mainfrom
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superdump
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Jun 25, 2022
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superdump
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Whoops, I must have introduced this when rebasing/reworking one of my pbr refactor prs. Good catch!
mockersf
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Jun 25, 2022
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Jun 25, 2022
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
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inodentry
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Aug 8, 2022
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
james7132
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Oct 28, 2022
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
ItsDoot
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Feb 1, 2023
# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
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Objective
Update pbr mesh shader to use correct normals for skinned meshes.
Solution
Only use
mesh_normal_local_to_worldfor normals ifSKINNEDis not defined.