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[Merged by Bors] - fix extract_wireframes#5301

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IceSentry wants to merge 1 commit intobevyengine:mainfrom
IceSentry:fix-wireframe
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[Merged by Bors] - fix extract_wireframes#5301
IceSentry wants to merge 1 commit intobevyengine:mainfrom
IceSentry:fix-wireframe

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Objective

  • Wireframes are currently not rendering on main because they aren't being extracted correctly

Solution

  • Extract the wireframes correctly

@IceSentry IceSentry added A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior labels Jul 13, 2022
@alice-i-cecile alice-i-cecile added this to the Bevy 0.8 milestone Jul 13, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Jul 13, 2022
# Objective

- Wireframes are currently not rendering on main because they aren't being extracted correctly

## Solution

- Extract the wireframes correctly
@bors bors bot changed the title fix extract_wireframes [Merged by Bors] - fix extract_wireframes Jul 13, 2022
@bors bors bot closed this Jul 13, 2022
@IceSentry IceSentry deleted the fix-wireframe branch July 14, 2022 01:36
inodentry pushed a commit to IyesGames/bevy that referenced this pull request Aug 8, 2022
# Objective

- Wireframes are currently not rendering on main because they aren't being extracted correctly

## Solution

- Extract the wireframes correctly
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

- Wireframes are currently not rendering on main because they aren't being extracted correctly

## Solution

- Extract the wireframes correctly
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Wireframes are currently not rendering on main because they aren't being extracted correctly

## Solution

- Extract the wireframes correctly
github-merge-queue bot pushed a commit that referenced this pull request Oct 13, 2023
# Objective

- Make the wireframe colors configurable at the global level and the
single mesh level
- Based on #5314

This video shows what happens when playing with various settings from
the example


https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6

## Solution

- Add a `color` field to the `WireframeMaterial`
- Use a `WireframeColor` component to configure the color per entity
- Add a `default_color` field to `WireframeConfig` for global wireframes
or wireframes with no specified color.

## Notes

- Most of the docs and the general idea for `WireframeColor` came from
[UberLambda](https://github.com/UberLambda) in #3677 but the code ended
up completely different so I created a separate branch. ~~I'm not sure
how to correctly credit them on this PR.~~ (I re-created the commit but
I added them as co-author in the commit message)

~~Closes #3677
~~Closes #5301

~~#5314 should be merged before
this PR.~~
regnarock pushed a commit to regnarock/bevy that referenced this pull request Oct 13, 2023
# Objective

- Make the wireframe colors configurable at the global level and the
single mesh level
- Based on bevyengine#5314

This video shows what happens when playing with various settings from
the example


https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6

## Solution

- Add a `color` field to the `WireframeMaterial`
- Use a `WireframeColor` component to configure the color per entity
- Add a `default_color` field to `WireframeConfig` for global wireframes
or wireframes with no specified color.

## Notes

- Most of the docs and the general idea for `WireframeColor` came from
[UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended
up completely different so I created a separate branch. ~~I'm not sure
how to correctly credit them on this PR.~~ (I re-created the commit but
I added them as co-author in the commit message)

~~Closes bevyengine#3677
~~Closes bevyengine#5301

~~bevyengine#5314 should be merged before
this PR.~~
ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
# Objective

- Make the wireframe colors configurable at the global level and the
single mesh level
- Based on bevyengine#5314

This video shows what happens when playing with various settings from
the example


https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6

## Solution

- Add a `color` field to the `WireframeMaterial`
- Use a `WireframeColor` component to configure the color per entity
- Add a `default_color` field to `WireframeConfig` for global wireframes
or wireframes with no specified color.

## Notes

- Most of the docs and the general idea for `WireframeColor` came from
[UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended
up completely different so I created a separate branch. ~~I'm not sure
how to correctly credit them on this PR.~~ (I re-created the commit but
I added them as co-author in the commit message)

~~Closes bevyengine#3677
~~Closes bevyengine#5301

~~bevyengine#5314 should be merged before
this PR.~~
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
# Objective

- Make the wireframe colors configurable at the global level and the
single mesh level
- Based on bevyengine#5314

This video shows what happens when playing with various settings from
the example


https://github.com/bevyengine/bevy/assets/8348954/1ee9aee0-fab7-4da8-bc5d-8d0562bb34e6

## Solution

- Add a `color` field to the `WireframeMaterial`
- Use a `WireframeColor` component to configure the color per entity
- Add a `default_color` field to `WireframeConfig` for global wireframes
or wireframes with no specified color.

## Notes

- Most of the docs and the general idea for `WireframeColor` came from
[UberLambda](https://github.com/UberLambda) in bevyengine#3677 but the code ended
up completely different so I created a separate branch. ~~I'm not sure
how to correctly credit them on this PR.~~ (I re-created the commit but
I added them as co-author in the commit message)

~~Closes bevyengine#3677
~~Closes bevyengine#5301

~~bevyengine#5314 should be merged before
this PR.~~
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