make shaders work when MAX_CASCADES_PER_LIGHT is undefined#7380
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Elabajaba wants to merge 1 commit intobevyengine:mainfrom
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make shaders work when MAX_CASCADES_PER_LIGHT is undefined#7380Elabajaba wants to merge 1 commit intobevyengine:mainfrom
Elabajaba wants to merge 1 commit intobevyengine:mainfrom
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IceSentry
approved these changes
Jan 28, 2023
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I implemented what I think is a better fix in #7419 |
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Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
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Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
bors bot
pushed a commit
that referenced
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Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
bors bot
pushed a commit
that referenced
this pull request
Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
bors bot
pushed a commit
that referenced
this pull request
Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
bors bot
pushed a commit
that referenced
this pull request
Jan 30, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes #6799 - Fixes #6996 - Fixes #7375 - Supercedes #6997 - Supercedes #7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
ItsDoot
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Feb 1, 2023
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes bevyengine#6799 - Fixes bevyengine#6996 - Fixes bevyengine#7375 - Supercedes bevyengine#6997 - Supercedes bevyengine#7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
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Objective
The
post_processingandshader_prepassexamples are both currently broken on main. This, combined with #6997 fixes them.Solution
The same fix as #6997, just wrap the line in an #ifdef so it doesn't cause issues.