bevy_render: delegate buffer aligning to RenderResourceContext#842
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cart merged 1 commit intobevyengine:masterfrom Nov 11, 2020
Merged
bevy_render: delegate buffer aligning to RenderResourceContext#842cart merged 1 commit intobevyengine:masterfrom
cart merged 1 commit intobevyengine:masterfrom
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mrk-its
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Nov 11, 2020
| .uniform_buffer_arrays | ||
| .copy_staging_buffer_to_final_buffers(&mut state.command_queue, staging_buffer); | ||
| } else { | ||
| // TODO: can we just remove this? |
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It seems it can be safely removed, tested a lot of bevy examples without it and everything seems to work.
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Looks good to me! |
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WebGL2has different uniform / texture aligning requirements thanwgpu. This PR moves uniform / texture aligning code to RenderResourceContext. Current aligning behaviour forwgpushould be preserved.