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* Added the `ExtractAtlasNode` variant to `RenderUiSystem`. * Changed `ExtractSchedule` so that `extract_uinode_borders` and `extract_text_uinodes` run after `extract_atlas_uinodes`.
cart
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Jul 14, 2023
james7132
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Jul 15, 2023
| extract_uinode_borders.after(RenderUiSystem::ExtractNode), | ||
| extract_atlas_uinodes | ||
| .in_set(RenderUiSystem::ExtractAtlasNode) | ||
| .after(RenderUiSystem::ExtractNode), |
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It may be preferable to order the sets relative to each other, over ordering the individual system against it.
This is strictly non-blocking, and this works as-is.
mockersf
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Jul 23, 2023
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# Objective Fixes #9097 ## Solution Reorder the `ExtractSchedule` so that the `extract_text_uinodes` and `extract_uinode_borders` systems are run after `extract_atlas_uinodes`. ## Changelog `bevy_ui::render`: * Added the `ExtractAtlasNode` variant to `RenderUiSystem`. * Changed `ExtractSchedule` so that `extract_uinode_borders` and `extract_text_uinodes` run after `extract_atlas_uinodes`.
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Objective
Fixes #9097
Solution
Reorder the
ExtractScheduleso that theextract_text_uinodesandextract_uinode_borderssystems are run afterextract_atlas_uinodes.Changelog
bevy_ui::render:ExtractAtlasNodevariant toRenderUiSystem.ExtractScheduleso thatextract_uinode_bordersandextract_text_uinodesrun afterextract_atlas_uinodes.