Cleanup SystemState usage in bevy_winit#9768
Closed
nicopap wants to merge 2 commits intobevyengine:mainfrom
Closed
Cleanup SystemState usage in bevy_winit#9768nicopap wants to merge 2 commits intobevyengine:mainfrom
nicopap wants to merge 2 commits intobevyengine:mainfrom
Conversation
james7132
approved these changes
Oct 2, 2023
Member
james7132
left a comment
There was a problem hiding this comment.
LGTM. Less code is better code. Thanks for deduplicating this pattern.
github-merge-queue bot
pushed a commit
that referenced
this pull request
Jan 6, 2024
# Objective - Since #10702, the way bevy updates the window leads to major slowdowns as seen in - #11122 - #11220 - Slow is bad, furthermore, _very_ slow is _very_ bad. We should fix this issue. ## Solution - Move the app update code into the `Event::WindowEvent { event: WindowEvent::RedrawRequested }` branch of the event loop. - Run `window.request_redraw()` When `runner_state.redraw_requested` - Instead of swapping `ControlFlow` between `Poll` and `Wait`, we always keep it at `Wait`, and use `window.request_redraw()` to schedule an immediate call to the event loop. - `runner_state.redraw_requested` is set to `true` when `UpdateMode::Continuous` and when a `RequestRedraw` event is received. - Extract the redraw code into a separate function, because otherwise I'd go crazy with the indentation level. - Fix #11122. ## Testing I tested the WASM builds as follow: ```sh cargo run -p build-wasm-example -- --api webgl2 bevymark python -m http.server --directory examples/wasm/ 8080 # Open browser at http://localhost:8080 ``` On main, even spawning a couple sprites is super choppy. Even if it says "300 FPS". While on this branch, it is smooth as butter. I also found that it fixes all choppiness on window resize (tested on Linux/X11). This was another issue from #10702 IIRC. So here is what I tested: - On `wasm`: `many_foxes` and `bevymark`, with `argh::from_env()` commented out, otherwise we get a cryptic error. - Both with `PresentMode::AutoVsync` and `PresentMode::AutoNoVsync` - On main, it is consistently choppy. - With this PR, the visible frame rate is consistent with the diagnostic numbers - On native (linux/x11) I ran similar tests, making sure that `AutoVsync` limits to monitor framerate, and `AutoNoVsync` doesn't. ## Future work Code could be improved, I wanted a quick solution easy to review, but we really need to make the code more accessible. - #9768 - ~~**`WinitSettings::desktop_app()` is completely borked.**~~ actually broken on main as well ### Review guide Consider enable the non-whitespace diff to see the _real_ change set.
Contributor
Author
|
Most of the changes from this PR do not make sense anymore, furthermore, I'm working on integrating the best parts as a different PR. Closing because out of date and will be superseded by a future PR. |
Closed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Some
cfgflag usages could be improved inbevy_winitby using type aliases instead of repeating the system parameters.Solution
event::Event::WindowEventinto its own function. The innermatchwas very indented, making code harder to follow.155 less lines of code to worry about.