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Resolves #977 |
Member
Author
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(actually maybe it doesn't) |
Contributor
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I think it's a different issue for #977 (the Changed query doesn't catch the changes since the changes happened after this system ran, but it doesn't catch it on the next frame either of course, so it never sees it). |
Member
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Haha yeah i just noticed that. Take a look at the comment i just left there. |
Contributor
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This is the repro/issue I made that this is supposed to solve: #981. Unable to test it right now. |
Contributor
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Okay, I've confirmed that it closes #981. Nice! |
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#958 broke "updating" meshes. This fixes it (with no perf cost). I was over-complicating things 😄