Optimize Asset Gpu Data Transfer#987
Merged
cart merged 1 commit intobevyengine:masterfrom Dec 3, 2020
Merged
Conversation
014019c to
7eea7c4
Compare
Closed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This gives a nice boost when most assets dont change, with a very minor regression when many assets are changing.
Bevymark Results (10,000 static entities)
This got a nice boost because the entity textures don't change.
Before
After
Spawner Example Results (10,000 moving entities with individual changing textures)
This has regressed slightly due to the added change detection.
Before
After