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fix example mesh2d_manual#9941

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mockersf merged 3 commits intobevyengine:mainfrom
mockersf:entityhashmap-fix-mesh2d_manual
Oct 6, 2023
Merged

fix example mesh2d_manual#9941
mockersf merged 3 commits intobevyengine:mainfrom
mockersf:entityhashmap-fix-mesh2d_manual

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Objective

Solution

  • Fix the example using the new RenderMesh2dInstances

@mockersf mockersf added A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples labels Sep 27, 2023
@mockersf mockersf requested a review from superdump September 27, 2023 16:24
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I think other than that one comment, this looks good.

@rparrett rparrett added this to the 0.12 milestone Oct 2, 2023
@mockersf mockersf requested a review from superdump October 4, 2023 21:32
@superdump superdump added this pull request to the merge queue Oct 4, 2023
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Oct 4, 2023
@superdump superdump added this pull request to the merge queue Oct 5, 2023
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Oct 5, 2023
@mockersf mockersf enabled auto-merge October 6, 2023 20:06
@mockersf mockersf added this pull request to the merge queue Oct 6, 2023
Merged via the queue into bevyengine:main with commit 154a490 Oct 6, 2023
regnarock pushed a commit to regnarock/bevy that referenced this pull request Oct 13, 2023
# Objective

- After bevyengine#9903, example
`mesh2d_manual` doesn't render anything

## Solution

- Fix the example using the new `RenderMesh2dInstances`
ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
# Objective

- After bevyengine#9903, example
`mesh2d_manual` doesn't render anything

## Solution

- Fix the example using the new `RenderMesh2dInstances`
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
# Objective

- After bevyengine#9903, example
`mesh2d_manual` doesn't render anything

## Solution

- Fix the example using the new `RenderMesh2dInstances`
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3 participants