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ULTRAReplay

Record and rewatch your ULTRAKILL gameplay from a new perspective.

ULTRAReplay lets you record,edit,and export your ULTRAKILL gameplay. . . It is a work in progress,nothing has been done yet but that will change very very soon. . .

Currently on a small hiatus because I wish to finish LessScaryMannequins. . .

Proof of concept : https://github.com/bitmotte/ULTRAReplay-Legacy

Run Instructions. . . There are no released builds yet. . . you must build yourself.

See build instructions to know how,then come back to see how to run the mod.

If you use the build script, no need to go back : - ]

⠀ ⠀ ⠀

. . .If you have built the project manually, very good. . .

navigate from project root : ULTRAReplay (root) > bin > Debug > netstandard2.1 . . .

Then copy bitmotte.ULTRAReplay.dll to BepInEx plugins folder,if you have not had BepInEx installed here is a guide : https://docs.bepinex.dev/articles/user_guide/installation/index.html

You are done. . . you can now run ULTRAKILL and try the mod. . .

Build Instructions. . .

To build. . . you must install .NET SDK 10,and git.

Using the git, you must clone the repository to a folder,using the command git clone https://github.com/bitmotte/ULTRAReplay.git in your terminal.

Now,you can either run the build script. . . ( i'm sure you'll be able to figure it out : - ] )

. . . Or build it manually. Instructions to build manually are below :

Manual Instructions. . .

Now,navigate to the ULTRAReplay folder that git has made for you, and run dotnet build

You are done. . . if you wish to install, go to run instructions. . .

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Record and rewatch your ULTRAKILL gameplay from a new perspective.

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