Record and rewatch your ULTRAKILL gameplay from a new perspective.
ULTRAReplay lets you record,edit,and export your ULTRAKILL gameplay. . . It is a work in progress,nothing has been done yet but that will change very very soon. . .
Currently on a small hiatus because I wish to finish LessScaryMannequins. . .
Proof of concept : https://github.com/bitmotte/ULTRAReplay-Legacy
Run Instructions. . .
There are no released builds yet. . . you must build yourself.See build instructions to know how,then come back to see how to run the mod.
If you use the build script, no need to go back : - ]
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. . .If you have built the project manually, very good. . .
navigate from project root : ULTRAReplay (root) > bin > Debug > netstandard2.1 . . .
Then copy bitmotte.ULTRAReplay.dll to BepInEx plugins folder,if you have not had BepInEx installed here is a guide : https://docs.bepinex.dev/articles/user_guide/installation/index.html
You are done. . . you can now run ULTRAKILL and try the mod. . .
Build Instructions. . .
To build. . . you must install .NET SDK 10,and git.
Using the git, you must clone the repository to a folder,using the command git clone https://github.com/bitmotte/ULTRAReplay.git in your terminal.
Now,you can either run the build script. . . ( i'm sure you'll be able to figure it out : - ] )
. . . Or build it manually. Instructions to build manually are below :
Manual Instructions. . .
Now,navigate to the ULTRAReplay folder that git has made for you,
and run dotnet build
You are done. . . if you wish to install, go to run instructions. . .