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Add a cube for measuring plane distance #10
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WalkthroughThe recent changes significantly enhance the Changes
Sequence Diagram(s)sequenceDiagram
participant UI
participant PlaneDistance
participant Renderer
UI->>PlaneDistance: Update plane or cube properties
PlaneDistance->>Renderer: Render updated shapes
Renderer-->>PlaneDistance: Return rendering status
PlaneDistance-->>UI: Update display
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (4)
- src/foundations/scenes/plane_distance/PlaneDistance.zig (7 hunks)
- src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (2 hunks)
- src/foundations/scenes/plane_distance/cube_frag.glsl (1 hunks)
- src/foundations/scenes/plane_distance/cube_vertex.glsl (1 hunks)
Additional comments not posted (8)
src/foundations/scenes/plane_distance/cube_frag.glsl (1)
1-11: Shader logic is correct.The fragment shader uses the normals to compute the fragment color, which is a common technique for visualizing normals. The commented-out line provides an alternative for using the input color directly, which is useful for debugging or different visual effects.
src/foundations/scenes/plane_distance/cube_vertex.glsl (1)
1-30: Vertex shader logic is correct.The vertex shader correctly applies transformations to the vertex positions and normals. The use of matrix transformations for both the model and world transformations is appropriate for rendering 3D objects. The output of color and normals is also handled correctly.
src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (2)
2-15: Improved modularity and clarity in structure.The separation of plane and cube properties enhances the clarity and modularity of the code. This allows for independent manipulation of each object's spatial properties, aligning with best practices for managing 3D transformations.
32-53: UI logic correctly updates transformations.The UI logic for updating plane and cube transformations is well-structured. The use of sliders for each axis provides intuitive control over the spatial properties, and the update flags ensure that changes are tracked efficiently.
src/foundations/scenes/plane_distance/PlaneDistance.zig (4)
59-59: LGTM!The addition of
pd.renderParallepiped()in the initialization process is consistent with the rendering setup for other objects.
79-85: Efficient update control flow!The introduction of
plane_updatedandcube_updatedflags ensures that transformations are only applied when necessary, improving efficiency.
206-230: Consistent rendering logic!The
renderParallepipedfunction follows the established pattern for rendering objects and includes necessary transformations.
20-21: Verify shader file existence and correctness.Ensure that the shader files
cube_vertex.glslandcube_frag.glslare correctly embedded and contain the necessary shader code for rendering cubes.Verification successful
Shader files are correctly embedded and contain necessary GLSL code.
The shader files
cube_vertex.glslandcube_frag.glslexist and contain appropriate GLSL code for rendering cubes. The vertex shader defines input layouts, and the fragment shader processes color output, indicating they are set up correctly for their intended purpose.
src/foundations/scenes/plane_distance/cube_vertex.glslsrc/foundations/scenes/plane_distance/cube_frag.glslScripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of the cube shader files. # Test: Check for the existence of cube shader files. Expect: Both files exist. fd 'cube_vertex.glsl' || echo "cube_vertex.glsl not found" fd 'cube_frag.glsl' || echo "cube_frag.glsl not found"Length of output: 259
Script:
#!/bin/bash # Description: Check the contents of the cube shader files to ensure they contain GLSL code. # Check the contents of cube_vertex.glsl echo "Contents of cube_vertex.glsl:" head -n 10 src/foundations/scenes/plane_distance/cube_vertex.glsl # Check the contents of cube_frag.glsl echo "Contents of cube_frag.glsl:" head -n 10 src/foundations/scenes/plane_distance/cube_frag.glslLength of output: 809
Summary by CodeRabbit
New Features
Bug Fixes
Documentation