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Reduce vertices #11
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Reduce vertices #11
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WalkthroughThe recent changes to the Changes
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Actionable comments posted: 0
Review details
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Review profile: CHILL
Files selected for processing (1)
- src/foundations/object/object_sphere/ObjectSphere.zig (3 hunks)
Additional comments not posted (5)
src/foundations/object/object_sphere/ObjectSphere.zig (5)
4-7: Dynamic calculations enhance flexibility.The introduction of dynamic calculations for
angle_delta,grid_dimension,num_vertices, andquad_dimensionsenhances flexibility and scalability of the mesh generation process.
27-28: Known issue with degenerate triangles.The TODO comment highlights a known issue with degenerate triangles when
i % grid_dimension == 0. Consider addressing this issue in future iterations to improve mesh quality.
50-64: Correct use of spherical coordinates.The calculation of vertex positions using spherical coordinates is appropriate and aligns with the intended mesh generation logic.
67-87: Efficient index and attribute data generation.The nested loops efficiently generate indices and attribute data for the sphere mesh. Ensure that the logic aligns with the intended mesh structure.
94-119: Streamlined vertex data processing.The
addVertexDatafunction has been updated to use precomputed positions and indices, improving clarity and efficiency in vertex data processing.
unfortunate facing bug I don't want to figure out right now though
Summary by CodeRabbit
New Features
Bug Fixes
Refactor