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Make the projection/frustum code more understandable #19
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WalkthroughThe changes involve renaming parameters in several functions related to perspective projection and camera configuration. Notable updates include altering the signatures of Changes
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (1)
src/foundations/math/matrix.zig (1)
76-89: Parameter Name Changes Not Fully ReflectedThe parameter name changes in the
perspectiveProjectionandperspectiveProjectionCamerafunctions are not fully reflected throughout the codebase. The following files still use the old parameter names:
src/foundations/scenes/cubes_animated/CubeAnimated.zigsrc/foundations/scenes/cylinder_animated/CylinderAnimated.zigsrc/foundations/physics/camera.zigsrc/foundations/scenes/cone_animated/ConeAnimated.zigPlease update these instances to use the new parameter names for consistency and clarity.
Analysis chain
Improved parameter naming in perspective projection functions.
Renaming parameters to
aspect_ratio_s,near,far, andperspective_plane_distance_gimproves readability and understanding. Confirm that these changes are reflected wherever these functions are called.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the usage of new parameter names in function calls. # Test: Search for old parameter names in function calls. Expect: No occurrences of old names. rg --type zig -e 'perspectiveProjection\(' -e 'perspectiveProjectionCamera\(' src/foundations/Length of output: 1131
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (3)
- src/foundations/math/matrix.zig (1 hunks)
- src/foundations/physics/camera.zig (2 hunks)
- src/foundations/scenes/frustum_planes/FrustumPlanes.zig (2 hunks)
Files skipped from review due to trivial changes (1)
- src/foundations/physics/camera.zig
Additional comments not posted (2)
src/foundations/scenes/frustum_planes/FrustumPlanes.zig (2)
56-56: Change in camera input state.Setting
input_inactivetotrueforcam2might affect how the camera responds to user inputs. Ensure this change aligns with the intended user interaction design.Verification successful
Change in camera input state affects operations.
Setting
input_inactivetotruewill skip certain camera operations as indicated by the conditional check incamera.zig. Ensure this change aligns with the intended user interaction design.
- File:
src/foundations/physics/camera.zig
- Line with conditional check:
if (self.input_inactive) return;Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the impact of setting `input_inactive` to `true` on user interaction. # Test: Search for any conditional checks using `input_inactive`. Expect: Proper handling in the code. rg --type zig 'input_inactive' src/foundations/scenes/frustum_planes/Length of output: 157
Script:
#!/bin/bash # Search for any usage of `input_inactive` throughout the entire codebase to verify its impact. rg --type zig 'input_inactive'Length of output: 349
124-145: Refactoring of frustum plane calculations.The changes in variable names and calculations enhance clarity and maintainability of the code. Ensure that these changes are consistent across the entire project.
Verification successful
Refactoring of frustum plane calculations is consistent across the project.
The changes to variable names have been applied consistently, and the new names are used throughout the project without any remnants of the old names. This ensures clarity and maintainability as intended.
- New variable names found in:
src/foundations/scenes/frustum_planes/FrustumPlanes.zigsrc/foundations/physics/camera.zigsrc/foundations/math/matrix.zigScripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the consistency of new variable names across the project. # Test: Search for old variable names. Expect: No occurrences of old names. rg --type zig -e 'perspective_s' -e 'perspective_g' src/foundations/Length of output: 66
Script:
#!/bin/bash # Description: Verify the consistency of new variable names across the entire project. # Test: Search for old variable names across the entire project. Expect: No occurrences of old names. rg --type zig -e 'perspective_s' -e 'perspective_g' # Test: Search for new variable names to verify their usage. rg --type zig -e 'aspect_ratio_s' -e 'perspective_plane_distance_g'Length of output: 2152
Summary by CodeRabbit
New Features
Bug Fixes
Documentation