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fix left handed rotations #27
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WalkthroughThis pull request encompasses several modifications across various files, primarily focusing on adjustments to mathematical functions and data structures related to 3D object representations. Key changes include reordering elements in rotation matrices, modifying index assignments in geometric objects, and altering initialization logic for scene management. Additionally, a new parameter for debugging has been introduced in the camera's orientation update function, enhancing its functionality. Changes
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (1)
src/foundations/physics/camera.zig (1)
294-297: LGTM! The changes enhance the debugging capabilities of the function.The addition of the
debugparameter and the corresponding debug message improves the function's usability for debugging purposes without altering its fundamental behavior.Consider adding documentation for the new
debugparameter to clarify its purpose and usage.Also applies to: 299-302
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (11)
- src/foundations/math/matrix.zig (1 hunks)
- src/foundations/object/object_circle/ObjectCircle.zig (1 hunks)
- src/foundations/object/object_cube/ObjectCube.zig (1 hunks)
- src/foundations/object/object_parallelepiped/ObjectParallelepiped.zig (1 hunks)
- src/foundations/object/object_quad/ObjectQuad.zig (2 hunks)
- src/foundations/object/object_sphere/ObjectSphere.zig (4 hunks)
- src/foundations/object/object_strip/ObjectStrip.zig (1 hunks)
- src/foundations/object/object_triangle/ObjectTriangle.zig (1 hunks)
- src/foundations/physics/camera.zig (10 hunks)
- src/foundations/rhi/rhi.zig (1 hunks)
- src/foundations/scenes/scenes.zig (1 hunks)
Files skipped from review due to trivial changes (1)
- src/foundations/object/object_cube/ObjectCube.zig
Additional comments not posted (14)
src/foundations/object/object_triangle/ObjectTriangle.zig (1)
8-8: LGTM, but verify the impact on rendering.The change in the order of elements in the
default_positionsarray is approved.However, ensure that this change is thoroughly tested to confirm that the triangle is rendered as expected with the new vertex order.
Run the following script to verify the rendering:
src/foundations/object/object_strip/ObjectStrip.zig (1)
15-15: LGTM, but verify the impact on the logic that uses these positions.The change in the initialization of the
positionsarray is approved.However, ensure that this change is thoroughly tested to confirm that the subsequent logic that relies on these positions behaves as expected with the new configuration.
Run the following script to verify the usage of
positions:Verification successful
Change Verified: No Issues Found
The change in the initialization of the
positionsarray insrc/foundations/object/object_strip/ObjectStrip.zigis isolated to this file and does not impact other parts of the codebase. The logic that uses these positions within the file should be tested to ensure expected behavior, but no issues were found in the broader codebase.
- The
positionsarray is used locally withinObjectStrip.zigto set up rendering attributes.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the logic that uses the `positions` array behaves correctly with the new configuration. # Test: Search for the usage of `positions`. Expect: No errors in the logic that uses these positions. rg --type zig -A 5 $'positions'Length of output: 39305
src/foundations/scenes/scenes.zig (1)
16-16: LGTM, but verify the impact on scene rendering and management.The change in the argument passed to the
initScenemethod is approved.However, ensure that this change is thoroughly tested to confirm that the scenes are rendered and managed as expected with the new scene type
math_vector_arithmetic.Run the following script to verify the scene rendering and management:
Verification successful
Verification Successful: No issues found with the new scene type.
The change to use
math_vector_arithmeticin theinitScenefunction is correctly implemented and integrated into the codebase. There are no errors or issues related to scene rendering and management with this new scene type.
- The
math_vector_arithmeticscene type is properly defined and imported.- The
initScenefunction is using this scene type without any issues.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the scenes are rendered and managed correctly with the new scene type. # Test: Search for the usage of `math_vector_arithmetic`. Expect: No errors in scene rendering and management. rg --type zig -A 5 $'math_vector_arithmetic'Length of output: 2421
src/foundations/object/object_quad/ObjectQuad.zig (2)
26-26: Verify the correctness of the new index order.The sequence of indices in
default_correct_indiceshas been rearranged from0, 1, 2, 3, 1, 2to2, 1, 0, 2, 1, 3.Confirm that the new index order is correct and matches the intended indexing logic. Ensure that this change does not introduce any unintended consequences or errors in how the data is accessed or manipulated based on these indices.
Run the following script to verify the usage of
default_correct_indices:
11-15: Verify the impact of reordering the positions.The order of elements in
default_deprecated_positionshas been altered, specifically swapping the positions of the second and fourth entries. This change modifies the arrangement of the 3D coordinates.Ensure that this reordering is intentional and does not introduce any undesired side effects or break existing functionality that relies on the previous order of positions.
Run the following script to verify the usage of
default_deprecated_positions:src/foundations/object/object_circle/ObjectCircle.zig (1)
68-69: Verify the correctness and impact of reordering the index assignments.The order of operations related to the
indicesarray has been altered. The assignment of0toindices[indices_index]now occurs after the assignment oflast_indextoindices[indices_index].Confirm that this reordering is intentional and does not introduce any unintended consequences or errors in how the indices are populated and interpreted in subsequent operations. Ensure that the new sequence aligns with the desired behavior and does not break any existing functionality that relies on the previous order.
Run the following script to verify the usage of
indices:src/foundations/object/object_parallelepiped/ObjectParallelepiped.zig (1)
98-103: Verify the correctness and impact of swapping the index assignments.The assignments of
shared_0andshared_1in theindicesarray have been swapped for both the first and second surface triangles within theaddIndicesPerSurfacefunction.Confirm that this swapping of index assignments is intentional and does not introduce any unintended consequences or errors in how the surfaces are rendered or processed. Ensure that the new order aligns with the desired geometry and does not break any existing functionality that relies on the previous index assignments.
Run the following script to verify the usage of
addIndicesPerSurface:src/foundations/object/object_sphere/ObjectSphere.zig (1)
84-85: Verify the correctness of the changes to the triangle indices assignments.The changes primarily involve swapping the assignments of certain indices, which affects how triangles are defined and rendered. Please ensure that:
- The changes are correct and do not introduce any rendering issues or data integrity problems.
- The changes are thoroughly tested to confirm that they behave as expected.
- The removal of the
addVertexDatafunction does not introduce any issues and its logic has been correctly integrated into thedatafunction.To verify the correctness of the changes, please run the following script:
Also applies to: 90-91, 155-156, 161-162
src/foundations/rhi/rhi.zig (1)
54-54: Confirm that the change to the OpenGL front face winding order is intentional.The front face winding order has been changed from counter-clockwise to clockwise. Please confirm that:
- This change is intentional and aligns with the desired rendering behavior.
- The change has been thoroughly tested to ensure that it does not introduce any visual artifacts or performance issues.
To verify the impact of the change, please run the following script:
src/foundations/physics/camera.zig (4)
181-181: LGTM!The change enables the debug message for this specific usage of the
updateOrientationfunction.
191-191: LGTM!The change disables the debug message for this specific usage of the
updateOrientationfunction.
202-202: LGTM!The change enables the debug message for this specific usage of the
updateOrientationfunction.
212-212: LGTM!The change disables the debug message for this specific usage of the
updateOrientationfunction.src/foundations/math/matrix.zig (1)
41-44: Verify the impact of the changes torotationYas they alter the rotation transformation.The changes switch the sign of the sine terms, resulting in a positive sine for the first term and negative for the second term. This alters the mathematical representation of the rotation transformation, potentially affecting how objects are rotated in the 3D space when this function is invoked.
Ensure that this change is thoroughly tested to confirm that it behaves as expected and doesn't introduce any breaking changes or unintended side effects in the codebase.
To verify the impact of the changes, run the following script:
Analyze the results to identify the potentially impacted areas and ensure they are thoroughly tested.
Summary by CodeRabbit
New Features
Bug Fixes
Refactor
Chores