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@btipling btipling commented Aug 17, 2024

Set it for plane distance scene so that it looks at the side the plane is pointing

Summary by CodeRabbit

  • New Features

    • The camera is now enabled by default upon initialization, enhancing user experience.
    • Users can specify a heading angle during camera setup, improving orientation control.
    • Added flexibility in the LookAt module's initialization with a new parameter.
  • Bug Fixes

    • Adjusted the PlaneDistance initialization parameters for better rendering.
    • Removed debugging output in the updatePlane function to streamline performance.
  • Improvements

    • UI translation has been optimized to center objects along the y-axis more effectively.

Set it for plane distance scene so that it looks at the side the plane
is pointing
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coderabbitai bot commented Aug 17, 2024

Walkthrough

The recent changes enhance the camera and scene management capabilities within the application. The camera is now enabled by default, and users can specify an orientation during initialization. Additionally, modifications in the LookAt and PlaneDistance modules improve their initialization processes and overall functionality. Changes to UI elements ensure better positioning in the scene, ultimately providing a more dynamic and user-friendly experience.

Changes

Files Change Summary
src/foundations/physics/camera.zig The use_camera parameter is now true by default. The init function includes an optional heading parameter for camera orientation, enhancing configurability.
src/foundations/scenes/look_at/LookAt.zig The init function signature is updated to include an additional null parameter, suggesting enhanced initialization flexibility.
src/foundations/scenes/plane_distance/PlaneDistance.zig The init function's structure initialization changes the third element to 200 and adds std.math.pi * 0.75. The updatePlane function removes debugging output.
src/foundations/scenes/plane_distance/PlaneDistanceUI.zig The translate value is modified from { -100, 100, -100 } to { -100, -100, -100 }, adjusting object positioning within the UI.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant Camera
    participant Scene

    User->>Camera: Initialize Camera with heading
    Camera->>Scene: Set camera orientation and update MVP
    Scene->>User: Render updated scene
Loading

🐇 "Oh, the camera's now bright,
With heading in sight,
From zero to quads,
It dances with odds.
LookAt's new tune,
A UI that's in bloom!"
🌼


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 22bcaf7 and e07ea55.

Files selected for processing (4)
  • src/foundations/physics/camera.zig (4 hunks)
  • src/foundations/scenes/look_at/LookAt.zig (1 hunks)
  • src/foundations/scenes/plane_distance/PlaneDistance.zig (2 hunks)
  • src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (1 hunks)
Additional comments not posted (7)
src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (1)

7-7: Adjustment of translation vector.

The change in the translate property from [3]f32 = .{ -100, 100, -100 } to [3]f32 = .{ -100, -100, -100 } modifies the positioning of objects in the scene. This likely centers them more uniformly along the y-axis. Ensure this aligns with the intended visual representation.

src/foundations/scenes/look_at/LookAt.zig (1)

32-32: Addition of null parameter in init function.

The init function now includes an additional null parameter. Ensure that this parameter is utilized or handled appropriately within the function logic to avoid potential issues.

src/foundations/scenes/plane_distance/PlaneDistance.zig (2)

33-34: Modification of initialization parameters in init function.

The initialization parameters have been changed from .{ 0, 0, -100 } to .{ 0, 200, -100 } with an additional std.math.pi * 0.75. This alters the initial configuration of the PlaneDistance instance. Verify that these changes align with the intended setup and do not introduce unintended behavior.


Line range hint 74-74:
Removal of self.plane.debug() in updatePlane function.

The call to self.plane.debug() has been removed. This change stops the debugging output for the plane's state during updates. Ensure that this removal does not hinder debugging or visibility of the plane's properties during runtime.

src/foundations/physics/camera.zig (3)

18-18: Enable camera by default.

The use_camera variable is now set to true by default, which aligns with the goal of having the camera enabled upon initialization.


38-45: Add optional heading parameter to init function.

The init function now accepts an optional heading parameter, allowing users to specify the camera's orientation during initialization. This enhances flexibility and aligns with the PR's objective to set camera heading.


53-64: Handle optional heading for camera orientation.

The logic for setting the camera's orientation based on the optional heading parameter is correctly implemented. The use of quaternion normalization is appropriate for maintaining valid orientation.

Ensure that the heading parameter is correctly integrated and used in the application.

Verification successful

The heading parameter is correctly integrated and used.

The heading parameter in the Camera.init function is appropriately utilized across different contexts, demonstrating its optional nature:

  • In PlaneDistance.zig, the parameter is actively used with a specific angle.
  • In LookAt.zig, the parameter is set to null, showing its optional use.

This confirms the correct implementation and integration of the heading parameter.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the integration and usage of the `heading` parameter in the codebase.

# Test: Search for the usage of the `init` function with the `heading` parameter. Expect: Correct integration and usage.
rg --type zig -A 5 $'Camera.init'

Length of output: 32


Script:

#!/bin/bash
# Description: Search for any usage of the `Camera.init` function in the codebase.

# Test: Find all occurrences of `Camera.init` to check for its usage and integration.
rg --type zig 'Camera.init' -A 5

Length of output: 32


Script:

#!/bin/bash
# Description: Search for any `Camera` related initialization or setup logic in the codebase.

# Test: Find all occurrences of `Camera` to check for its usage and initialization patterns.
rg --type zig 'Camera' -A 5

Length of output: 13569


Script:

#!/bin/bash
# Description: Extract lines around the `init` calls in `PlaneDistance.zig` and `LookAt.zig` to verify the usage of the `heading` parameter.

# Extract lines around `init` calls in `PlaneDistance.zig`
rg --type zig 'Camera\(\*PlaneDistance' -A 10 src/foundations/scenes/plane_distance/PlaneDistance.zig

# Extract lines around `init` calls in `LookAt.zig`
rg --type zig 'Camera\(\*LookAt' -A 10 src/foundations/scenes/look_at/LookAt.zig

Length of output: 1839

@btipling btipling merged commit 35cd174 into main Aug 17, 2024
@btipling btipling deleted the bt/set_camera_heading_on_init branch August 17, 2024 20:21
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2 participants