-
Notifications
You must be signed in to change notification settings - Fork 0
Add ability to set camera heading #4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
Set it for plane distance scene so that it looks at the side the plane is pointing
WalkthroughThe recent changes enhance the camera and scene management capabilities within the application. The camera is now enabled by default, and users can specify an orientation during initialization. Additionally, modifications in the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant Camera
participant Scene
User->>Camera: Initialize Camera with heading
Camera->>Scene: Set camera orientation and update MVP
Scene->>User: Render updated scene
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (invoked as PR comments)
Additionally, you can add CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (4)
- src/foundations/physics/camera.zig (4 hunks)
- src/foundations/scenes/look_at/LookAt.zig (1 hunks)
- src/foundations/scenes/plane_distance/PlaneDistance.zig (2 hunks)
- src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (1 hunks)
Additional comments not posted (7)
src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (1)
7-7: Adjustment of translation vector.The change in the
translateproperty from[3]f32 = .{ -100, 100, -100 }to[3]f32 = .{ -100, -100, -100 }modifies the positioning of objects in the scene. This likely centers them more uniformly along the y-axis. Ensure this aligns with the intended visual representation.src/foundations/scenes/look_at/LookAt.zig (1)
32-32: Addition ofnullparameter ininitfunction.The
initfunction now includes an additionalnullparameter. Ensure that this parameter is utilized or handled appropriately within the function logic to avoid potential issues.src/foundations/scenes/plane_distance/PlaneDistance.zig (2)
33-34: Modification of initialization parameters ininitfunction.The initialization parameters have been changed from
.{ 0, 0, -100 }to.{ 0, 200, -100 }with an additionalstd.math.pi * 0.75. This alters the initial configuration of thePlaneDistanceinstance. Verify that these changes align with the intended setup and do not introduce unintended behavior.
Line range hint
74-74:
Removal ofself.plane.debug()inupdatePlanefunction.The call to
self.plane.debug()has been removed. This change stops the debugging output for the plane's state during updates. Ensure that this removal does not hinder debugging or visibility of the plane's properties during runtime.src/foundations/physics/camera.zig (3)
18-18: Enable camera by default.The
use_cameravariable is now set totrueby default, which aligns with the goal of having the camera enabled upon initialization.
38-45: Add optional heading parameter toinitfunction.The
initfunction now accepts an optionalheadingparameter, allowing users to specify the camera's orientation during initialization. This enhances flexibility and aligns with the PR's objective to set camera heading.
53-64: Handle optional heading for camera orientation.The logic for setting the camera's orientation based on the optional
headingparameter is correctly implemented. The use of quaternion normalization is appropriate for maintaining valid orientation.Ensure that the
headingparameter is correctly integrated and used in the application.Verification successful
The
headingparameter is correctly integrated and used.The
headingparameter in theCamera.initfunction is appropriately utilized across different contexts, demonstrating its optional nature:
- In
PlaneDistance.zig, the parameter is actively used with a specific angle.- In
LookAt.zig, the parameter is set tonull, showing its optional use.This confirms the correct implementation and integration of the
headingparameter.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the integration and usage of the `heading` parameter in the codebase. # Test: Search for the usage of the `init` function with the `heading` parameter. Expect: Correct integration and usage. rg --type zig -A 5 $'Camera.init'Length of output: 32
Script:
#!/bin/bash # Description: Search for any usage of the `Camera.init` function in the codebase. # Test: Find all occurrences of `Camera.init` to check for its usage and integration. rg --type zig 'Camera.init' -A 5Length of output: 32
Script:
#!/bin/bash # Description: Search for any `Camera` related initialization or setup logic in the codebase. # Test: Find all occurrences of `Camera` to check for its usage and initialization patterns. rg --type zig 'Camera' -A 5Length of output: 13569
Script:
#!/bin/bash # Description: Extract lines around the `init` calls in `PlaneDistance.zig` and `LookAt.zig` to verify the usage of the `heading` parameter. # Extract lines around `init` calls in `PlaneDistance.zig` rg --type zig 'Camera\(\*PlaneDistance' -A 10 src/foundations/scenes/plane_distance/PlaneDistance.zig # Extract lines around `init` calls in `LookAt.zig` rg --type zig 'Camera\(\*LookAt' -A 10 src/foundations/scenes/look_at/LookAt.zigLength of output: 1839
Set it for plane distance scene so that it looks at the side the plane is pointing
Summary by CodeRabbit
New Features
LookAtmodule's initialization with a new parameter.Bug Fixes
PlaneDistanceinitialization parameters for better rendering.updatePlanefunction to streamline performance.Improvements