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cloaked, undetected units have isCloaked() returning false #656

@krasi0

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@krasi0

E.g. a cloaked, enemy Terran Wraith would have the following flags set:
exists() == true
isDetected() == false
isCloaked() == false
isBurrowed() == false
getHitPoints() == 0
the type will be correctly reported as Terran Wraith

Everything seems to be as expected except for isCloaked() returning false.

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