feat: xgboost prediction for player movements and rotation#52
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feat: xgboost prediction for player movements and rotation#52
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… from Player-specific logic.
…duce flagging, ensure attacks are always within hitboxes.
…mon aiming and randomization logic into AimingL for future aimbot implementations
…ymore, applied some fixes as mixins
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requires testing |
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BTW the same group that made xgboost-java also made the lightgmb4j bindings, if we want memory efficiency we might want to use it instead |
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Development has been moved to https://git.okr765.com/cigarette/client. |
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stems from playeraimbot branch which this feature depends on. will likely cause merge conflicts in the future.
should improve accuracy and make "prediction" for playeraimbot make sense.
may end up making aiming logic more accurate
see xgboost repo for trained models. not 100% sure how models will be downloaded but i'll find a way.
if this is not needed please delete the branch and i will switch back to the aimbot branch.