C++λ‘ μκ³ λ¦¬μ¦ λ¬Έμ λ₯Ό νμ΄νλ©° κΈ°λ‘νλ 곡κ°μ
λλ€.
λ°±μ€, νλ‘κ·Έλλ¨Έμ€, κΈ°ν μκ³ λ¦¬μ¦ λ¬Έμ λ€μ μ 리ν΄λμμΌλ©°
κ°μ’
ν
νλ¦Ώκ³Ό κ°λ
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ΈνΈλ ν¨κ» μ 곡ν©λλ€.
algorithm-cpp/
β
βββ README.md
β
βββ boj/
β βββ bronze/
β βββ silver/
β βββ gold/
β
βββ SWEA/
β βββ D1/
β βββ D2/
β βββ D3/
β βββ D4/
β βββ D5/
β
βββ programmers/
β βββ Lv.1/
β βββ Lv.2/
β βββ Lv.3/
β
βββ algo-template/
βββ bfs.cpp
βββ dfs.cpp
βββ dijkstra.cpp
βββ dp_1d.cpp
βββ dp_2d.cpp
βββ union_find.cpp
βββ fast_io.cpp
- Language: C++17
- Compiler: MSVC (Visual Studio)
- Editor: Visual Studio
- μλ£κ΅¬μ‘° & μκ³ λ¦¬μ¦ μ€μ κ°κ° μ μ§
- μ½λ© ν μ€νΈ λλΉ
- C++ λ¬Έλ² & STL νμ© λ₯λ ₯ ν₯μ
- 볡μ‘ν μκ³ λ¦¬μ¦ λ¬Έμ μ λν μ§κ΄ ν€μ°κΈ°
- BFS / DFS
- Dijkstra
- Union-Find (Disjoint Set)
- Fast I/O
- Dynamic Programming (1D & 2D)
- solved(BOJ[λ¬Έμ λ²νΈ] / λ±κΈ) : λ¬Έμ μ΄λ¦ // λ°±μ€
- solved(PSG[λ¬Έμ λ²νΈ] / λ 벨) : λ¬Έμ μ΄λ¦ // νλ‘κ·Έλλ¨Έμ€