Retry transient Durable Object routing failures#399
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PartyServer now retries transient Durable Object infrastructure errors at the routing boundary so callers do not need to wrap every routeAgentRequest or routePartykitRequest use site themselves. The retry path is scoped to retryable, non-overloaded runtime errors and recreates the DO stub/request per attempt while avoiding rerunning user routing hooks. This also exposes routingRetry configuration, documents the option, and covers retry, opt-out, overload, non-retryable, exhausted, body replay, and onRetry observer edge cases. Co-authored-by: Cursor <cursoragent@cursor.com>
🦋 Changeset detectedLatest commit: 03e3aad The changes in this PR will be included in the next version bump. This PR includes changesets to release 1 package
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hono-party
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Summary
routingRetrysupport to PartyServer routing so transient Durable Object infrastructure errors are retried at theroutePartykitRequest/getServerByNameboundary.retryable === true, never retries overloaded errors, recreates the DO stub per attempt, and clones routed requests so request bodies remain replayable.Details
This keeps retry handling in PartyServer instead of requiring downstream frameworks or apps to wrap every
routePartykitRequest/routeAgentRequestcall site. User routing hooks (onBeforeConnect/onBeforeRequest) still run once before the retry boundary, so retries do not repeat auth or request-mutation hooks.routingRetrydefaults to 3 attempts with jittered exponential backoff (100msbase,800mscap). It can be disabled withroutingRetry: falseor configured withmaxAttempts,baseDelayMs,maxDelayMs, andonRetry.Test plan
npx vitest -r src/tests src/tests/index.test.ts --watch falsenpm run check:typenpm run check:formatnpm run check:lintMade with Cursor