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QoL stuff for pre-5 and the future #480
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f75edf5
Add dedicated `Activity` function `LoseControlOfActor` that needs to …
fourZK 5188215
Change the preposition "on" to "via" in Preset descriptions to better…
fourZK 6626b1f
Crutches for the terminally ill cpp AI (sorry Causeless)
fourZK 4c0403a
Refer to the Velocity of the item when it gets dropped (otherwise inh…
fourZK 505cc40
Allow penetrating particles to omit the hitee MOSR if it has already …
fourZK b940fd6
Use flip `AEmitter` Flashes instead of rotating them
fourZK 89aa378
`AHuman` head rotation fixes and HUD fix where item in pickup reach p…
fourZK 03acb75
Added settings property for `CompactingHeight`, i.e. the maximum heig…
fourZK 7cbb83b
Settling logic cleanup, namely removing seemingly prehistoric `VelOsc…
fourZK c51c7b9
Review changes + reformatting
fourZK 0a32cf8
Reverting and reformatting settling logic
fourZK cae0dc7
Important changes regarding arms and dropped items;
fourZK 93ce769
Merge branch 'development' into 4zk-content-source
fourZK 3c351d5
Minor refactor
garethyr fc24cda
Merge branch 'development' into 4zk-content-source
garethyr 787ee0a
Fix `MovableMan::GetClosestBrainActor` early return due to not checki…
fourZK a42f383
Tutorial mission edits
fourZK 036fc4b
Reset actor stable recovery timer when made unstable
fourZK c6086e1
Merge branch '4zk-content-source' of https://github.com/cortex-comman…
fourZK 11c5f5a
Merge branch 'development' into 4zk-content-source
fourZK 0fdd25a
Added Actor PlayerControllable flag that can make Actors not able to …
garethyr 654578d
Merge branch 'development' into 4zk-content-source
fourZK 576c27b
New `Attachable` property `IgnoresParticlesWhileAttached`
fourZK e2f6a8f
`AHuman` item pickup detection improvements
fourZK 7b8153e
Whoops lol
fourZK 0d5ac57
Added the ability to replace one PieSlice in a PieMenu with another (…
garethyr 40087e6
Fixed a bug caused by carelessness
garethyr 70361fd
AHuman hand reaches out to picked up item instead of going to Holster…
fourZK cd05024
Enable AHuman FGArm crawl when not holding any items
fourZK 12ac3e3
Fix unequipping BGArm when climbing; MoveState is in fact never set t…
fourZK 08cd550
Use InheritedRotAngleOffset for wound angles instead of EmitAngle. Th…
fourZK b6d7f88
Merge branch '4zk-content-source' of https://github.com/cortex-comman…
fourZK 67ba557
Merge branch 'development' into 4zk-content-source
fourZK 6cb0665
Merge branch 'development' into 4zk-content-source
fourZK a6c88d1
Merge branch 'development' into 4zk-content-source
fourZK 7821809
Merge branch 'development' into 4zk-content-source
fourZK 5c1924b
New `SceneMan` function `DislodgePixel`
fourZK 462ec8d
`NotResting` function to reset oscillation checks
fourZK f1681da
`Gib` property `InheritsVel` is now float instead of bool, similar to…
fourZK e7d5d9c
Move camera shake under `ActivityState::Running` condition so that it…
fourZK fbb07df
Have BG arm unequip first so that the FG weapon is always the first o…
fourZK 17e8abb
Arm sway improvements
fourZK 3a2c27c
`AHuman` dropping logic fixes; Inventory drop now only possible when …
fourZK 8aa18bd
`INACTIVE` checks on `AHuman` Pie Slices
fourZK fbf5997
FG Arm needs to be empty to climb
fourZK fb36ddf
Change a couple `Arm` property names for clarity
fourZK 2926553
Merge branch 'development' into 4zk-content-source
fourZK 9f56e22
Remove `AHuman`-side reload angle stuff
fourZK f055e12
Visual recoil fine-tuning
fourZK b080018
Remove reload angle getters and setters, too
fourZK cd446ca
Spaced out `AHuman` dual-wielded fire + some reformatting along with …
fourZK c6129ff
Forgot to commit the removal of `OneHandedReloadAngleOffset` luabind
fourZK 9a6b7e1
`AHuman` reload animation rework, new properties `ReloadAngle` and `O…
fourZK 5af7501
Rotate arms according to the leg of their own layer for a better pose…
fourZK a724081
Treat very high `SupportOffset`s as non-reachable
fourZK 0c5037f
Update `AHuman` HUD to indicate being affected by reload time multipl…
fourZK 2f0323a
Remove unused commented block
fourZK ff95582
Doubles
fourZK b7fc461
Review changes
fourZK 58202aa
Fix crash in `Activity::LoseControlOfActor`
fourZK 9d41193
Tweaks to gib limit to attachable interaction logic
fourZK c21c737
Add `Attachable` property `GibWhenRemovedFromParent`
fourZK 960f3ce
Default `JetReplenishRate` to correspond to 1:1 instead of always bei…
fourZK 4c0bd3a
Added safety checks when replacing pie slices
garethyr 55a6962
Added internal `MovableObject` function `GetTotalForce`
fourZK f67add0
Tweak jetpack icon offsets and make the fuel gauge colors more robust
fourZK f27bef9
Re-enabled `Actor` `GoldCarried` logic as an optional gameplay mutator;
fourZK 044ad68
Allow inverse arm swing and device sway rates for `AHuman`
fourZK 55414a5
Use `GetTotalBurstSize` for jetpack fuel consumption in order to matc…
fourZK d29eff9
Merge branch 'development' into 4zk-content-source
fourZK 3f48d47
Minor cleanup
garethyr ea46ae9
Update CHANGELOG.md
fourZK 13d65ab
Merge branch '4zk-content-source' of https://github.com/cortex-comman…
fourZK 4fd026d
Move attachable-detaching impulse logic into a dedicated function + r…
fourZK 8a02596
Fix some faulty parameter descriptions in ClosestWhatever MovableMan …
fourZK 591521c
Improve crab walking slightly by halving the rate at which the paths …
fourZK 4acab23
Use decimals for weights in buy and inventory menus when weight is un…
fourZK 00f6646
Merge branch 'development' into 4zk-content-source
fourZK 9459db6
Fix to AHuman throwing animation
fourZK ca41b5d
Revert screen shake related changes
fourZK a423804
Move `DistanceTraveled` from `MOPixel` to `MovableObject`, remove met…
fourZK a954502
Changelog entry for `DistanceTravelled`
fourZK c895e30
Merge branch 'development' into 4zk-content-source
fourZK bf3456c
Allow Jetpack fuel indicator to persist until full
fourZK 86f6bc0
Merge branch 'development' into 4zk-content-source
garethyr 9c155a2
Various bits of minor cleanup
garethyr eaeb940
Merge branch 'development' into 4zk-content-source
MaximDude 2802363
Merge branch 'development' into 4zk-content-source
MaximDude 26a2cd9
Merge branch 'development' into 4zk-content-source
garethyr ae9a127
Review changes - renamed m_ActivateBGItem to m_CanActivateBGItem
garethyr 106e973
Fix a logic flaw that didn't actually matter
garethyr 3f6cfcd
Merge branch 'development' into 4zk-content-source
MaximDude fb31dc8
Prevent SceneMan::DislodgePixel from imploding if passing in out-of-b…
MaximDude ce17eff
Use FlipFactor
MaximDude 60f446e
Move ScrapCompactingHeight from SettingsMan to SceneMan
MaximDude bfd204d
Added new rounding mode to round things to nearest 0.5 (accounting fo…
garethyr 0449664
Merge branch 'development' into 4zk-content-source
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