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@oznogon oznogon commented Oct 21, 2025

Add a button to the GM chat dialog that switches an active impersonation chat to scripted comms, if the impersonated entity supports it.

Depends on #2556, #2557, and #2558. Resolves #2551 and part of #519.

Demo:

Screencast_20251021_142915.webm

@oznogon oznogon force-pushed the 2551-gm-chat-script-switch branch 5 times, most recently from 81f20a3 to 03a8565 Compare October 29, 2025 17:12
@oznogon oznogon changed the title Allow GM chat dialog to switch to scripted comms [#2551, #519] Allow GM chat dialog to switch to scripted comms Dec 25, 2025
- Use rotating icon for minimize GuiToggleButton
- Use layout properties instead of absolute positioning
- Use GuiAutoSizeLabel for title bar and clip overflow title text
Add a Script button to GM chat dialogs for entities with comms
scripts or callbacks. When clicked, the button closes the GM chat
and opens a standard chat channel from the player ship to the
entity with no hailing delay. This either launches any configured
scripted chat on the receiving entity or closes the channel.
@oznogon oznogon force-pushed the 2551-gm-chat-script-switch branch from 03a8565 to 61e133a Compare January 5, 2026 11:08
@daid daid merged commit 05478cf into daid:master Jan 8, 2026
5 checks passed
@oznogon oznogon deleted the 2551-gm-chat-script-switch branch January 8, 2026 15:58
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[Enhancement] GM Message Intercept also shows CommsMenu answers

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