events/loop: dynamically increase queue size#137
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Update the event control loop implementation to dynamically grow the event queue when it reaches capacity. This change allows the loop to handle a larger number of events without blocking Enqueue, removing issues of circular dependencies in certain scenarios. Queues are now split into segments, each with the given fixed size. When the current segments are full, a new segment is allocated and linked to the end of the queue. This allows the queue to grow as needed. Uses `sync.Pool` to reduce allocations for segments. Signed-off-by: joshvanl <me@joshvanl.dev>
cicoyle
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Nov 13, 2025
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One tweak I noticed and suggested - great job 🎉
Signed-off-by: joshvanl <me@joshvanl.dev>
cicoyle
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Nov 17, 2025
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Update the event control loop implementation to dynamically grow the event queue when it reaches capacity. This change allows the loop to handle a larger number of events without blocking Enqueue, removing issues of circular dependencies in certain scenarios.
Queues are now split into segments, each with the given fixed size. When the current segments are full, a new segment is allocated and linked to the end of the queue. This allows the queue to grow as needed. Uses
sync.Poolto reduce allocations for segments.