A game engine I wrote in Highschool
It's written in C, with OpenGL, and minimal external libraries
It handles rendering, with object creation similar to game engines I've used like Unity
I got bogged down at the time with transformations as I hadn't taken any matrix math courses at that point, so rotations especially could use some work
It uses
GLAD for OpenGL function loading
GLFW for windowing
HandmadeMath.h for basic math functions
stb_image.h for image loading
Might be hard to compile, it uses a MinGW makefile and some batch scripts
The executable is in the bin folder, didn't know to exclude it at the time \