Mod Organizer 2 meta-plugin to make creating game plugins easier and faster.
In order to create a MO2 game plugin, one must implement the IPluginGame interface.
This interface was initially designed for Bethesda games such as the Elder Scrolls or
Fallout series and thus contains a lot of things that are irrelevant for most games.
The goal of this meta-plugin is to allow creating game plugins for "basic" games by providing a very simple python class.
Download the archive for your MO2 version and extract it directly into your MO2 plugins folder.
- Mod Organizer 2.3.2: Download
and extract in your
plugins/folder (see below). - Mod Organizer 2.4: Basic games is included in Mod Organizer 2.4.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
basic_gamesfolder, overwriting existing files.
- If you want to use new game plugins that have not been included in the
release, download the latest archive and extract the files
in the existing
Important: Extract the folder in your plugins folder, not the individual files. Your
plugins folder should look like this:
dlls/
plugins/
data/
basic_games/
games/
__init__.py
...
__init__.py
basic_game.py
...
bsa_extractor.dll
...
ModOrganizer.exe
You can rename modorganizer-basic_games-xxx to whatever you want (e.g., basic_games).
| Game | Author | File | Extras |
|---|---|---|---|
| The Binding of Isaac: Rebirth — STEAM | EzioTheDeadPoet | game_thebindingofisaacrebirth.py |
|
| Darkest Dungeon — GOG / STEAM | erri120 | game_darkestdungeon.py |
|
| Dark Messiah of Might & Magic — STEAM | Holt59 | game_darkmessiahofmightandmagic.py |
|
| Dark Souls — STEAM | Holt59 | game_darksouls.py | |
| Divinity: Original Sin (Classic) — STEAM | LostDragonist | game_divinityoriginalsin.py |
|
| Divinity: Original Sin (Enhanced Edition) — STEAM | LostDragonist | game_divinityoriginalsinee.py |
|
| Dragon's Dogma: Dark Arisen — GOG / STEAM | EzioTheDeadPoet | game_dragonsdogmadarkarisen.py | |
| Dungeon Siege II — GOG / STEAM | Holt59 | game_dungeonsiege2.py |
|
| Kingdom Come: Deliverance — GOG / STEAM | Silencer711 | game_kingdomcomedeliverance.py |
|
| Mirror's Edge — GOG / STEAM | EzioTheDeadPoet | game_mirrorsedge.py | |
| Mount & Blade II: Bannerlord — GOG / STEAM | Holt59 | game_mountandblade2.py |
|
| No Man's Sky - GOG / Steam | EzioTheDeadPoet | game_nomanssky.py | |
| S.T.A.L.K.E.R. Anomaly — MOD | Qudix | game_stalkeranomaly.py |
|
| Stardew Valley — GOG / STEAM | Syer10, Holt59 | game_stardewvalley.py |
|
| STAR WARS™ Empire at War: Gold Pack - GOG / STEAM | erri120 |
|
|
| Valheim — STEAM | Zash | game_valheim.py |
|
| The Witcher: Enhanced Edition - GOG / STEAM | erri120 | game_witcher1.py |
|
| The Witcher 3: Wild Hunt — GOG / STEAM | Holt59 | game_witcher3.py |
|
| Yu-Gi-Oh! Master Duel — STEAM | The Conceptionist & uwx | game_masterduel.py | |
| Zeus and Poseidon — GOG / STEAM | Holt59 | game_zeusandpoiseidon.py |
|
You can create a plugin by providing a python class in the games folder.
Note: If your game plugin does not load properly, you should set the log level
to debug and look at the mo_interface.log file.
You need to create a class that inherits BasicGame and put it in a game_XX.py in games.
Below is an example for The Witcher 3 (see also games/game_witcher3.py):
from PyQt5.QtCore import QDir
from ..basic_game import BasicGame
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
Version = "1.0.0a"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))BasicGame inherits IPluginGame so you can override methods if you need to.
Each attribute you provide corresponds to a method (e.g., Version corresponds
to the version method, see the table below). If you override the method, you do
not have to provide the attribute:
from PyQt5.QtCore import QDir
from ..basic_game import BasicGame
import mobase
class Witcher3Game(BasicGame):
Name = "Witcher 3 Support Plugin"
Author = "Holt59"
GameName = "The Witcher 3"
GameShortName = "witcher3"
GameBinary = "bin/x64/witcher3.exe"
GameDataPath = "Mods"
GameSaveExtension = "sav"
GameSteamId = 292030
def version(self):
# Don't forget to import mobase!
return mobase.VersionInfo(1, 0, 0, mobase.ReleaseType.final)
def savesDirectory(self):
return QDir(self.documentsDirectory().absoluteFilePath("gamesaves"))| Name | Description | IPluginGame method |
Python |
|---|---|---|---|
| Name | Name of the plugin | name |
str |
| Author | Author of the plugin | author |
str |
| Version | Version of the plugin | version |
str or mobase.VersionInfo |
| Description | Description (Optional) | description |
str |
| GameName | Name of the game, as displayed by MO2 | gameName |
str |
| GameShortName | Short name of the game | gameShortName |
str |
| GameNexusName | Nexus name of the game (Optional, default to GameShortName) |
gameNexusName |
str |
| GameValidShortNames | Other valid short names (Optional) | validShortNames |
List[str] or comma-separated list of values |
| GameNexusId | Nexus ID of the game (Optional) | nexusGameID |
str or int |
| GameBinary | Name of the game executable, relative to the game path | binaryName |
str |
| GameLauncher | Name of the game launcher, relative to the game path (Optional) | getLauncherName |
str |
| GameDataPath | Name of the folder containing mods, relative to game folder | dataDirectory |
|
| GameDocumentsDirectory | Documents directory (Optional) | documentsDirectory |
str or QDir |
| GameSavesDirectory | Directory containing saves (Optional, default to GameDocumentsDirectory) |
savesDirectory |
str or QDir |
| GameSaveExtension | Save file extension (Optional) savegameExtension |
str |
|
| GameSteamId | Steam ID of the game (Optional) | steamAPPId |
List[str] or str or int |
| GameGogId | GOG ID of the game (Optional) | gogAPPId |
List[str] or str or int |
| GameOriginManifestIds | Origin Manifest ID of the game (Optional) | originManifestIds |
List[str] or str |
| GameOriginWatcherExecutables | Executables to watch for Origin DRM (Optional) | originWatcherExecutables |
List[str] or str |
You can use the following variables for str:
%DOCUMENTS%will be replaced by the standard Documents folder.%GAME_PATH%will be replaced by the path to the game folder.%GAME_DOCUMENTS%will be replaced by the value ofGameDocumentsDirectory.
The meta-plugin provides some useful extra feature:
- Automatic Steam, GOG, and Origin game detection: If you provide Steam, GOG, or Origin IDs for the game (via
GameSteamId,GameGogId, orGameOriginManifestIds), the game will be listed in the list of available games when creating a new MO2 instance (if the game is installed via Steam or GOG). - Basic save game preview: If you use the Python version, and if you can easily obtain a picture (file)
for any saves, you can provide basic save-game preview by using the
BasicGameSaveGameInfo. See games/game_witcher3.py for more details.
Game IDs can be found here:
- For Steam on Steam Database
- For GOG on GOG Database
- For Origin from C:\ProgramData\Origin\LocalContent (.mfst files)