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@mardy mardy commented Jan 22, 2024

Switch the EFB format to an alpha-enabled one when the texture we are asked to render to has an alpha channel. This fixes handling of transparency in the VVVVVV game, which makes extensive use of rendering to textures.

Switch the EFB format to an alpha-enabled one when the texture we are
asked to render to has an alpha channel. This fixes handling of
transparency in the VVVVVV game, which makes extensive use of rendering
to textures.
@WinterMute WinterMute merged commit 223d7c5 into devkitPro:ogc-sdl-2.28 Jan 22, 2024
rsn8887 pushed a commit to rsn8887/DevkitPro-SDL that referenced this pull request Feb 15, 2024
WinterMute pushed a commit that referenced this pull request Oct 27, 2024
Switch the EFB format to an alpha-enabled one when the texture we are
asked to render to has an alpha channel. This fixes handling of
transparency in the VVVVVV game, which makes extensive use of rendering
to textures.
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2 participants