Misc fixes: lists, stencil, EFB issues #76
Merged
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The biggest commits are about changing the handling of glDrawElements() and glDrawArrays() inside glCallList(): instead of merging different lists together, now each command is played back individually (allowing the stencil buffer to update in between). Also, fix the handling of vertex normals when they were not specified at list creation time (we must use the current normal vector in that case).
A couple of commits are about implementing glPolygonMode() (which would have been impossible to implement in call lists if we hadn't changed the list implementation).
Other commits are smallers and don't need additional explanation beside what is in their commit message.