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feat: Add 10-band equalizer and custom accent colors#5

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devohmycode merged 1 commit intomainfrom
0.0.5
Mar 15, 2026
Merged

feat: Add 10-band equalizer and custom accent colors#5
devohmycode merged 1 commit intomainfrom
0.0.5

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@devohmycode
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@devohmycode devohmycode commented Mar 15, 2026

Summary

  • Add a fully functional 10-band graphic equalizer with presets (Flat, Bass Boost, Rock, Jazz, etc.), preamp control,
    and per-band gain adjustment (-12 to +12 dB)
  • Add custom accent color support with 24 preset swatches + hex input, working across Light/Dark/System themes
  • Route all file playback through NAudio for equalizer processing

Test plan

  • Open equalizer tab, toggle enable/disable, verify audio effect
  • Change EQ presets and verify frequency response changes
  • Adjust individual band sliders and preamp
  • Open accent color picker from settings, select preset colors
  • Verify accent colors apply in Light, Dark, and System theme modes
  • Enter custom hex color and verify it applies
  • Reset to system accent and verify default behavior

Summary by CodeRabbit

Release Notes

  • New Features

    • Added a multi-band Equalizer with preset support, individual band control, and preamp adjustment for audio playback.
    • Added a Library Window providing a sortable view of your media library with title and folder information.
    • Added accent color customization to personalize the UI appearance.
  • Chores

    • Updated app version to 0.0.5.

@devohmycode devohmycode merged commit 6e4e690 into main Mar 15, 2026
1 check was pending
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coderabbitai bot commented Mar 15, 2026

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: b5865f5a-1387-4e4f-addf-96222833d80c

📥 Commits

Reviewing files that changed from the base of the PR and between 8f06520 and 9335794.

📒 Files selected for processing (14)
  • .cursor/hooks/state/continual-learning.json
  • .specstory/history/2026-03-13_11-23Z-untitled.md
  • .specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md
  • Audiomatic/.cursorindexingignore
  • Audiomatic/.specstory/.gitignore
  • Audiomatic/LibraryWindow.xaml
  • Audiomatic/LibraryWindow.xaml.cs
  • Audiomatic/MainWindow.xaml
  • Audiomatic/MainWindow.xaml.cs
  • Audiomatic/Services/AudioPlayerService.cs
  • Audiomatic/Services/EqualizerService.cs
  • Audiomatic/SettingsManager.cs
  • Audiomatic/ThemeHelper.cs
  • installer.iss

📝 Walkthrough

Walkthrough

The pull request introduces a comprehensive Equalizer feature to the Audiomatic audio player, including multi-band EQ with presets, preamp control, accent color customization, and a new library window UI for viewing tracks with metadata. Changes span audio processing service, UI components, settings persistence, theme system, and navigation flow.

Changes

Cohort / File(s) Summary
Configuration & Metadata
.cursor/hooks/state/continual-learning.json, .specstory/history/*, Audiomatic/.cursorindexingignore, Audiomatic/.specstory/.gitignore
Added cursor hooks state, SpecStory history logs, and ignore patterns for auto-generated files; version bump in installer from 0.0.4 to 0.0.5.
Library Window UI
Audiomatic/LibraryWindow.xaml, Audiomatic/LibraryWindow.xaml.cs
New WPF window for displaying a sortable list of library rows with Title and FolderPath columns; includes sorting, theming, keyboard navigation (Escape to close), empty state handling, and public API (SetRows, LibraryRow record).
Main Window UI & Navigation
Audiomatic/MainWindow.xaml, Audiomatic/MainWindow.xaml.cs
Extended MainWindow grid to add EqualizerContainer (ScrollViewer) and EqualizerPanel (StackPanel); heavily expanded code-behind with Equalizer view mode routing, full UI construction (presets, band sliders, preamp), EQ settings persistence, library window lifecycle management (docking, bounds syncing, pinning), and accent color picker integration.
Audio Playback & EQ Control
Audiomatic/Services/AudioPlayerService.cs, Audiomatic/Services/EqualizerService.cs
Introduced EqualizerService (new public class implementing ISampleProvider) with multi-band peaking EQ, preset system, preamp, enable toggle, and per-channel BiQuadFilter processing. Extended AudioPlayerService with public EQ API (EqEnabled, SetEqBand, SetEqAllBands, GetEqGains, SetEqPreamp, EqPreampDb) and modified playback path to always route through NAudio with Equalizer integration.
Settings & Theming
Audiomatic/SettingsManager.cs, Audiomatic/ThemeHelper.cs
Expanded AppSettings record with new fields: EqEnabled, EqPreset, EqBands, EqPreamp, AccentColor. Reworked ThemeHelper to support dynamic system-theme detection, refactored brush resolution via ResolveThemeKeys(), and added accent color override mechanism (ApplyAccentColor) with preset list, hex color parsing, and HSL-based color manipulation for generating lighter/darker variants.

Sequence Diagram

sequenceDiagram
    participant User
    participant MainWindow
    participant AudioPlayerService
    participant EqualizerService
    participant SettingsManager
    participant NAudio

    User->>MainWindow: Click Equalizer button
    MainWindow->>MainWindow: BuildEqualizerUI()
    MainWindow->>MainWindow: Load EQ settings from UI
    User->>MainWindow: Change EQ band slider
    MainWindow->>SettingsManager: Save EQ band value
    MainWindow->>AudioPlayerService: SetEqBand(index, gainDb)
    AudioPlayerService->>EqualizerService: SetBand(index, gainDb)
    EqualizerService->>EqualizerService: RebuildFilters() for all channels
    
    User->>MainWindow: Load / Play Track
    MainWindow->>AudioPlayerService: PlayTrackAsync(trackPath)
    AudioPlayerService->>EqualizerService: Sync EQ state (enabled, gains, preamp)
    AudioPlayerService->>NAudio: Create AudioFileReader + Equalizer chain
    NAudio->>EqualizerService: Read(buffer, offset, count)
    EqualizerService->>EqualizerService: Apply filters per channel/band
    EqualizerService->>EqualizerService: Apply preamp scaling
    EqualizerService->>NAudio: Return processed samples
    NAudio->>User: Audio output with EQ applied
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~50 minutes

Possibly related PRs

  • PR #2: Modifies MainWindow UI and AppSettings with overlapping navigation/settings infrastructure used by Equalizer feature.
  • PR #4: Adds alternative view modes (Radio/Podcast) to the same MainWindow grid and navigation logic, sharing the same grid/transition patterns.
  • PR #3: Modifies visualizer and theme integration (MainWindow, SettingsManager, ThemeHelper color management) that overlaps with accent color theming system.

Poem

🎶 A rabbit hops through frequency bands,
Twelve sliders dance at EQ's commands,
With preamps tuned and presets bright,
The audio now sounds just right!
Bass, mids, treble—all take their place,
While accent colors set the pace. 🎨✨

✨ Finishing Touches
  • 📝 Generate docstrings (stacked PR)
  • 📝 Generate docstrings (commit on current branch)
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment
  • Commit unit tests in branch 0.0.5
📝 Coding Plan
  • Generate coding plan for human review comments

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@qodo-code-review
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Review Summary by Qodo

Add 10-band equalizer, custom accent colors, and detached library window

✨ Enhancement

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Walkthroughs

Description
• Add 10-band graphic equalizer with presets, per-band gain control, and preamp adjustment
• Implement custom accent color support with 24 preset swatches and hex input
• Route all file playback through NAudio to enable equalizer audio processing
• Add detached library window with sortable columns for track management
• Update app version to 0.0.5 and enhance theme system for accent color application
Diagram
flowchart LR
  A["Audio Playback"] -->|"Always use NAudio"| B["Equalizer Service"]
  B -->|"10 bands + preamp"| C["Audio Output"]
  D["Settings Manager"] -->|"Store EQ state"| E["EQ UI Controls"]
  E -->|"Update gains"| B
  F["Theme Helper"] -->|"Apply accent color"| G["UI Resources"]
  H["Main Window"] -->|"Open/sync"| I["Library Window"]
  I -->|"Display sorted tracks"| J["Track List"]
Loading

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File Changes

1. Audiomatic/LibraryWindow.xaml.cs ✨ Enhancement +118/-0

New detached library window with sorting

Audiomatic/LibraryWindow.xaml.cs


2. Audiomatic/LibraryWindow.xaml ✨ Enhancement +101/-0

XAML UI for detached library window

Audiomatic/LibraryWindow.xaml


3. Audiomatic/MainWindow.xaml.cs ✨ Enhancement +661/-14

Add equalizer UI, accent color picker, library window management

Audiomatic/MainWindow.xaml.cs


View more (10)
4. Audiomatic/MainWindow.xaml ✨ Enhancement +6/-0

Add equalizer container to main window layout

Audiomatic/MainWindow.xaml


5. Audiomatic/Services/AudioPlayerService.cs ✨ Enhancement +71/-46

Route all playback through NAudio with equalizer

Audiomatic/Services/AudioPlayerService.cs


6. Audiomatic/Services/EqualizerService.cs ✨ Enhancement +109/-0

New 10-band equalizer with presets and BiQuad filters

Audiomatic/Services/EqualizerService.cs


7. Audiomatic/SettingsManager.cs ✨ Enhancement +6/-1

Add EQ and accent color settings to app config

Audiomatic/SettingsManager.cs


8. Audiomatic/ThemeHelper.cs ✨ Enhancement +240/-7

Implement custom accent color override system

Audiomatic/ThemeHelper.cs


9. installer.iss ⚙️ Configuration changes +1/-1

Update app version to 0.0.5

installer.iss


10. .cursor/hooks/state/continual-learning.json Miscellaneous +8/-0

Cursor IDE learning state file

.cursor/hooks/state/continual-learning.json


11. .specstory/history/2026-03-13_11-23Z-untitled.md Miscellaneous +18/-0

SpecStory session history log

.specstory/history/2026-03-13_11-23Z-untitled.md


12. .specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md Miscellaneous +220/-0

SpecStory session history log

.specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md


13. Audiomatic/.cursorindexingignore ⚙️ Configuration changes +3/-0

Exclude SpecStory files from indexing

Audiomatic/.cursorindexingignore


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qodo-code-review bot commented Mar 15, 2026

Code Review by Qodo

🐞 Bugs (4) 📘 Rule violations (0) 📎 Requirement gaps (0)

Grey Divider


Action required

1. Playback events unsubscribed 🐞 Bug ✓ Correctness
Description
MainWindow no longer subscribes to
AudioPlayerService.MediaOpened/MediaEnded/MediaFailed/PositionChanged/BufferingChanged, so the
playback UI (timeline enablement/position updates/buffering text) and queue auto-advance logic never
execute. The handler methods still exist but are never invoked because no subscriptions remain in
the file.
Code

Audiomatic/MainWindow.xaml.cs[R197-210]

        // Set up audio player
        _player.SetDispatcherQueue(DispatcherQueue);
-        _player.MediaOpened += OnMediaOpened;
-        _player.MediaEnded += OnMediaEnded;
-        _player.MediaFailed += OnMediaFailed;
-        _player.PositionChanged += OnPositionChanged;
-        _player.BufferingChanged += OnBufferingChanged;
-
-        // Load settings
-        var settings = SettingsManager.Load();
        VolumeSlider.Value = settings.Volume * 100;
        _player.Volume = settings.Volume;
        _sortBy = settings.SortBy;
        _sortAscending = settings.SortAscending;
        SortAscending.IsChecked = _sortAscending;
        UpdateSortChecks();

+        // Load EQ settings
+        _player.EqEnabled = settings.EqEnabled;
+        if (settings.EqBands is { Length: 10 })
+            _player.SetEqAllBands(settings.EqBands);
+        _player.SetEqPreamp(settings.EqPreamp);
Evidence
The constructor configures the player but does not attach any playback event handlers; later in the
same file the corresponding handler methods exist and are intended to update UI and advance the
queue, but they are unreachable without subscriptions.

Audiomatic/MainWindow.xaml.cs[189-210]
Audiomatic/MainWindow.xaml.cs[527-606]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
MainWindow defines playback event handlers (OnMediaOpened/OnMediaEnded/OnMediaFailed/OnPositionChanged/OnBufferingChanged) but no longer subscribes to the corresponding `AudioPlayerService` events, so these handlers never run.

### Issue Context
Without these subscriptions, the timeline slider won’t initialize/update, buffering text for streams won’t update, and end-of-track auto-advance won’t happen.

### Fix Focus Areas
- Audiomatic/MainWindow.xaml.cs[189-210]
- Audiomatic/MainWindow.xaml.cs[527-606]

### Implementation notes
- Add back:
 - `_player.MediaOpened += OnMediaOpened;`
 - `_player.MediaEnded += OnMediaEnded;`
 - `_player.MediaFailed += OnMediaFailed;`
 - `_player.PositionChanged += OnPositionChanged;`
 - `_player.BufferingChanged += OnBufferingChanged;`
- Ensure these are unsubscribed on window close if needed (depending on service lifetime).

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools


2. Invalid accent hex crash 🐞 Bug ⛯ Reliability
Description
The custom accent Apply flow accepts any 7-character string starting with '#', but
ThemeHelper.ParseHexColor throws on non-hex characters and the Apply path doesn’t catch exceptions.
Entering an invalid value like "#GGGGGG" can crash the UI thread when applying/saving the accent
color.
Code

Audiomatic/MainWindow.xaml.cs[R4055-4081]

+        applyBtn.Click += (_, _) =>
+        {
+            var text = customBox.Text.Trim();
+            if (text.StartsWith('#') && text.Length == 7)
+            {
+                flyout.Hide();
+                DispatcherQueue.TryEnqueue(() => ApplyAccentAndSave(text));
+            }
+        };
+
+        customGrid.Children.Add(customPreview);
+        customGrid.Children.Add(customBox);
+        customGrid.Children.Add(applyBtn);
+        panel.Children.Add(customGrid);
+
+        flyout.Content = panel;
+        flyout.ShowAt(anchor);
+    }
+
+    private void ApplyAccentAndSave(string hexColor)
+    {
+        var s = SettingsManager.Load();
+        SettingsManager.Save(s with { AccentColor = hexColor });
+
+        // Update accent resources in place (no remove/add — safe at runtime)
+        ThemeHelper.ApplyAccentColor(hexColor);
+
Evidence
The Apply button only validates prefix/length, then calls ApplyAccentAndSave which invokes
ThemeHelper.ApplyAccentColor. ApplyAccentColor calls ParseHexColor, which uses Convert.ToByte on hex
substrings without error handling, so invalid hex digits will throw.

Audiomatic/MainWindow.xaml.cs[4055-4063]
Audiomatic/MainWindow.xaml.cs[4074-4081]
Audiomatic/ThemeHelper.cs[101-116]
Audiomatic/ThemeHelper.cs[209-220]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
Custom accent input can crash because the Apply path doesn’t validate hex digits and `ThemeHelper.ParseHexColor` throws on invalid characters.

### Issue Context
UI only checks `StartsWith('#') && Length == 7` before calling `ApplyAccentAndSave`, which calls `ThemeHelper.ApplyAccentColor(hexColor)`.

### Fix Focus Areas
- Audiomatic/MainWindow.xaml.cs[4055-4063]
- Audiomatic/MainWindow.xaml.cs[4074-4081]
- Audiomatic/ThemeHelper.cs[209-220]

### Implementation notes
- Prefer adding a helper like `bool TryParseHexColor(string text, out Color c)` using `uint.TryParse(hex, NumberStyles.HexNumber, ...)`.
- In the Apply click handler:
 - Only call `ApplyAccentAndSave` if parsing succeeds.
 - Otherwise show an error (or disable Apply until valid).
- Make `ThemeHelper.ParseHexColor` robust (no throw) even if callers pass bad values (settings file corruption, manual edits).

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools


3. Tool artifacts committed 🐞 Bug ⛨ Security
Description
The PR adds .specstory history and .cursor hook state files that are local editor artifacts and
include absolute machine paths/state. These files add repo noise, can change frequently, and leak
developer environment details.
Code

.specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md[R7-30]

+_**User**_
+
+"C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" installer.iss
+
+---
+
+_**Agent (model composer-1.5, mode Agent)**_
+
+
+
+---
+
+
+
+
+
+---
+
+<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
+<details><summary>Tool use: **run_terminal_command_v2** • Run command: "C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" "c:\dev\Audiotomatic\installer.iss"</summary>
+
+```bash
+"C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" "c:\dev\Audiotomatic\installer.iss"
+```
Evidence
The committed SpecStory history contains absolute Windows paths and command transcripts, and the
Cursor hook JSON contains volatile run-state metadata; neither is needed for building/running the
app and should not be versioned.

.specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md[7-30]
.cursor/hooks/state/continual-learning.json[1-8]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
Editor/tool artifacts (.specstory and .cursor state) were committed. They include machine-specific paths and volatile metadata and should not be part of the product repository.

### Issue Context
These files are auto-generated and will cause repeated noisy diffs and potential environment info leakage.

### Fix Focus Areas
- .specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md[1-60]
- .specstory/history/2026-03-13_11-23Z-untitled.md[1-18]
- .cursor/hooks/state/continual-learning.json[1-8]

### Implementation notes
- Delete these files from the commit.
- Add ignore rules (repo-root .gitignore) for:
 - `.specstory/`
 - `.cursor/`
 - any other Cursor/SpecStory generated state directories
- If you want to keep documentation, extract only the relevant non-sensitive content into a proper docs/ markdown file.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools



Remediation recommended

4. EQ settings write storm 🐞 Bug ➹ Performance
Description
EQ slider changes call SaveEqSettings on every ValueChanged, and SaveEqSettings synchronously
loads/writes settings.json each time. This can cause UI jank and excessive disk I/O, especially when
presets or UI sync set multiple slider values in quick succession.
Code

Audiomatic/MainWindow.xaml.cs[R2706-2748]

+    private void EqBand_Changed(int bandIndex, double newValue)
+    {
+        float gain = (float)newValue;
+        _player.SetEqBand(bandIndex, gain);
+        if (_eqGainLabels[bandIndex] != null)
+            _eqGainLabels[bandIndex].Text = $"{gain:0.#}";
+
+        // Update preset to "Custom" if user manually adjusts
+        if (!_eqUpdatingFromPreset && _eqPresetCombo != null)
+        {
+            _eqPresetCombo.SelectionChanged -= EqPreset_Changed;
+            _eqPresetCombo.SelectedItem = null;
+            _eqPresetCombo.SelectionChanged += EqPreset_Changed;
+        }
+        SaveEqSettings();
+    }
+
+    private void EqPreamp_Changed(object sender, RangeBaseValueChangedEventArgs e)
+    {
+        float db = (float)e.NewValue;
+        _player.SetEqPreamp(db);
+        if (_eqPreampLabel != null) _eqPreampLabel.Text = $"{db:0.#} dB";
+        SaveEqSettings();
+    }
+
+    private void EqReset_Click(object sender, RoutedEventArgs e)
+    {
+        _eqPresetCombo!.SelectedItem = "Flat";
+        if (_eqPreampSlider != null) _eqPreampSlider.Value = 0;
+        _player.SetEqPreamp(0);
+    }
+
+    private void SaveEqSettings()
+    {
+        var current = SettingsManager.Load();
+        SettingsManager.Save(current with
+        {
+            EqEnabled = _player.EqEnabled,
+            EqPreset = _eqPresetCombo?.SelectedItem as string ?? "Flat",
+            EqBands = _player.GetEqGains(),
+            EqPreamp = _player.EqPreampDb
+        });
+    }
Evidence
EqBand_Changed and EqPreamp_Changed unconditionally call SaveEqSettings, and SaveEqSettings calls
SettingsManager.Save which performs File.WriteAllText synchronously. This results in frequent
blocking I/O on the UI thread during slider drags and preset updates.

Audiomatic/MainWindow.xaml.cs[2706-2729]
Audiomatic/MainWindow.xaml.cs[2738-2748]
Audiomatic/SettingsManager.cs[64-71]

Agent prompt
The issue below was found during a code review. Follow the provided context and guidance below and implement a solution

### Issue description
EQ UI triggers synchronous settings.json writes on every slider tick via `SaveEqSettings()`, causing unnecessary disk I/O and potential UI stutter.

### Issue Context
`EqBand_Changed` / `EqPreamp_Changed` call `SaveEqSettings()`, which calls `SettingsManager.Save()` (uses `File.WriteAllText`). Preset changes and UI sync also set many slider values quickly.

### Fix Focus Areas
- Audiomatic/MainWindow.xaml.cs[2663-2748]
- Audiomatic/SettingsManager.cs[64-71]

### Implementation notes
- Add a debounced save mechanism (e.g., `DispatcherTimer` restarted on changes; save after 300–800ms idle).
- Consider saving on `PointerCaptureLost`/`ManipulationCompleted` for sliders.
- Avoid calling `SettingsManager.Load()` on each save; keep a cached settings instance and only update the EQ fields.
- Skip persistence when `_eqUpdatingFromPreset` is true (or temporarily detach handlers while setting slider values).

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools


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Comment on lines 197 to +210
// Set up audio player
_player.SetDispatcherQueue(DispatcherQueue);
_player.MediaOpened += OnMediaOpened;
_player.MediaEnded += OnMediaEnded;
_player.MediaFailed += OnMediaFailed;
_player.PositionChanged += OnPositionChanged;
_player.BufferingChanged += OnBufferingChanged;

// Load settings
var settings = SettingsManager.Load();
VolumeSlider.Value = settings.Volume * 100;
_player.Volume = settings.Volume;
_sortBy = settings.SortBy;
_sortAscending = settings.SortAscending;
SortAscending.IsChecked = _sortAscending;
UpdateSortChecks();

// Load EQ settings
_player.EqEnabled = settings.EqEnabled;
if (settings.EqBands is { Length: 10 })
_player.SetEqAllBands(settings.EqBands);
_player.SetEqPreamp(settings.EqPreamp);

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Action required

1. Playback events unsubscribed 🐞 Bug ✓ Correctness

MainWindow no longer subscribes to
AudioPlayerService.MediaOpened/MediaEnded/MediaFailed/PositionChanged/BufferingChanged, so the
playback UI (timeline enablement/position updates/buffering text) and queue auto-advance logic never
execute. The handler methods still exist but are never invoked because no subscriptions remain in
the file.
Agent Prompt
### Issue description
MainWindow defines playback event handlers (OnMediaOpened/OnMediaEnded/OnMediaFailed/OnPositionChanged/OnBufferingChanged) but no longer subscribes to the corresponding `AudioPlayerService` events, so these handlers never run.

### Issue Context
Without these subscriptions, the timeline slider won’t initialize/update, buffering text for streams won’t update, and end-of-track auto-advance won’t happen.

### Fix Focus Areas
- Audiomatic/MainWindow.xaml.cs[189-210]
- Audiomatic/MainWindow.xaml.cs[527-606]

### Implementation notes
- Add back:
  - `_player.MediaOpened += OnMediaOpened;`
  - `_player.MediaEnded += OnMediaEnded;`
  - `_player.MediaFailed += OnMediaFailed;`
  - `_player.PositionChanged += OnPositionChanged;`
  - `_player.BufferingChanged += OnBufferingChanged;`
- Ensure these are unsubscribed on window close if needed (depending on service lifetime).

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

Comment on lines +4055 to +4081
applyBtn.Click += (_, _) =>
{
var text = customBox.Text.Trim();
if (text.StartsWith('#') && text.Length == 7)
{
flyout.Hide();
DispatcherQueue.TryEnqueue(() => ApplyAccentAndSave(text));
}
};

customGrid.Children.Add(customPreview);
customGrid.Children.Add(customBox);
customGrid.Children.Add(applyBtn);
panel.Children.Add(customGrid);

flyout.Content = panel;
flyout.ShowAt(anchor);
}

private void ApplyAccentAndSave(string hexColor)
{
var s = SettingsManager.Load();
SettingsManager.Save(s with { AccentColor = hexColor });

// Update accent resources in place (no remove/add — safe at runtime)
ThemeHelper.ApplyAccentColor(hexColor);

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Action required

2. Invalid accent hex crash 🐞 Bug ⛯ Reliability

The custom accent Apply flow accepts any 7-character string starting with '#', but
ThemeHelper.ParseHexColor throws on non-hex characters and the Apply path doesn’t catch exceptions.
Entering an invalid value like "#GGGGGG" can crash the UI thread when applying/saving the accent
color.
Agent Prompt
### Issue description
Custom accent input can crash because the Apply path doesn’t validate hex digits and `ThemeHelper.ParseHexColor` throws on invalid characters.

### Issue Context
UI only checks `StartsWith('#') && Length == 7` before calling `ApplyAccentAndSave`, which calls `ThemeHelper.ApplyAccentColor(hexColor)`.

### Fix Focus Areas
- Audiomatic/MainWindow.xaml.cs[4055-4063]
- Audiomatic/MainWindow.xaml.cs[4074-4081]
- Audiomatic/ThemeHelper.cs[209-220]

### Implementation notes
- Prefer adding a helper like `bool TryParseHexColor(string text, out Color c)` using `uint.TryParse(hex, NumberStyles.HexNumber, ...)`.
- In the Apply click handler:
  - Only call `ApplyAccentAndSave` if parsing succeeds.
  - Otherwise show an error (or disable Apply until valid).
- Make `ThemeHelper.ParseHexColor` robust (no throw) even if callers pass bad values (settings file corruption, manual edits).

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

Comment on lines +7 to +30
_**User**_

"C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" installer.iss

---

_**Agent (model composer-1.5, mode Agent)**_



---





---

<tool-use data-tool-type="shell" data-tool-name="run_terminal_command_v2">
<details><summary>Tool use: **run_terminal_command_v2** • Run command: "C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" "c:\dev\Audiotomatic\installer.iss"</summary>

```bash
"C:\Users\Dev\AppData\Local\Programs\Inno Setup 6\ISCC.exe" "c:\dev\Audiotomatic\installer.iss"
```

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Action required

3. Tool artifacts committed 🐞 Bug ⛨ Security

The PR adds .specstory history and .cursor hook state files that are local editor artifacts and
include absolute machine paths/state. These files add repo noise, can change frequently, and leak
developer environment details.
Agent Prompt
### Issue description
Editor/tool artifacts (.specstory and .cursor state) were committed. They include machine-specific paths and volatile metadata and should not be part of the product repository.

### Issue Context
These files are auto-generated and will cause repeated noisy diffs and potential environment info leakage.

### Fix Focus Areas
- .specstory/history/2026-03-13_13-06Z-inno-setup-installer-script.md[1-60]
- .specstory/history/2026-03-13_11-23Z-untitled.md[1-18]
- .cursor/hooks/state/continual-learning.json[1-8]

### Implementation notes
- Delete these files from the commit.
- Add ignore rules (repo-root .gitignore) for:
  - `.specstory/`
  - `.cursor/`
  - any other Cursor/SpecStory generated state directories
- If you want to keep documentation, extract only the relevant non-sensitive content into a proper docs/ markdown file.

ⓘ Copy this prompt and use it to remediate the issue with your preferred AI generation tools

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