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Releases: djsmithdev/combatmode

3.0.15

19 Feb 19:43

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3.0.15 CHANGELOG

  • Fixed issue with macro bindings not updating when the user modified keybinds.
  • Fixed issue where macros placed on non-click-casting buttons of the main action bar would fail to activate when pressed.

3.0.13

19 Feb 03:30

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3.0.13 CHANGELOG

  • Fixed an issue with Housing Edit Mode R key breaking due to unintentional targeting macro wrapping.
  • Fixed an issue where the crosshair would still appear after leaving combat if you had Show Crosshair disabled.
  • Fixed an issue where, if you pressed Target Lock multiple times in a row, the crosshair lock-in animation would continuously reduce its opacity until it became invisible.

3.0.12

18 Feb 17:03

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3.0.12 CHANGELOG

  • Added a new unified Target Lock keybind under the Mouse Look section. Tap to Target Lock (Focus) your current target. Tap again to unlock it. While Target Lock is active, Reticle Targeting will be stopped from swapping off your current target. Control of which type of unit can be locked is determined by the Reticle Targeting settings.

3.0.11

18 Feb 14:03

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3.0.11 CHANGELOG

Updated Focus Target Priority Logic (Reticle Targeting)

New Behavior

  • Added Focus Target priority handling to the targeting macro injection from Reticle Targeting.
  • When a Focus Target is set, the Crosshair will not swap to other targets automatically.
  • The Crosshair remains locked until the Focus Target is cleared.

Updated Default Click-Casting Bindings

  • Alt + Left Click → Set Focus Target
  • Alt + Right Click → Clear Focus Target

How It Works

  1. Press Alt + Left Click on a target to set it as your Focus Target.
  2. The Crosshair enters a locked state, providing visual feedback that target swapping is disabled.
  3. While locked, Reticle Targeting will not override your selected target.
  4. Press Alt + Right Click to clear the Focus Target and restore normal target swapping.

3.0.10 CHANGELOG

  • Fixed issue preventing Press & Hold Casting from working due to Reticle Targeting still running the targeting macro injection on action buttons when disabled.
  • Fixed issue where the two spell list whitelist/blacklist inputs from Reticle Targeting would still be taken into account when Reticle Targeting was off. Now, if Reticle Targeting is off, so will those two inputs.
  • Increased the negative range of the Crosshair Vertical Position slider from 0 to -200.

3.0.9

17 Feb 19:35

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3.0.9 CHANGELOG

  • Added a blacklist input field to allow exclusion of spells from Reticle Targeting. Any spells that you put in this field will NOT cause the crosshair to select a unit.

3.0.8 CHANGELOG

  • Skyriding actions no longer cause the Reticle to select targets.
  • Healing Radial frame is only created if enabled. Now the Enable Healing Radial option forces a UI Reload upon change.
  • Adjusted action bar type handling logic to better deal with Vehicle, Override, Posses, Shapeshift, and Extra Action bars.

3.0.7

17 Feb 06:41

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3.0.7 CHANGELOG

  • Updated title assets to the new Midnight version.

3.0.6

16 Feb 20:58

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3.0.6 CHANGELOG

  • Added option to Limit Reticle Targeting to Click Casting actions. When enabled, the reticle unit targeting and ground-targeted macro injection apply only to Click Casting bindings. All other action bar slots will not have the targeting macro injection applied. This option is disabled by default. If disabled, this should allow non-click casting bindings to work with Blizzard's Press & Hold Casting and Bartender/Dominos dynamic bar paging.

3.0.5 CHANGELOG

  • Swapping between the override/vehicle bar and the regular bar while in combat now properly updates the bindings.

3.0.4 CHANGELOG

  • Reticle Targeting was completely rebuilt to be more responsive. Now, upon using an ability, it will automatically select (hard-target) the unit under your crosshair. You can configure to allow targeting only enemies or any type of unit. For this to work, the ability must not be a macro. This is intentional, so you can control the behaviour of hard-targeting through macros if you so choose. By default, Combat Mode now handles reticle-based unit selection automatically.
    The way this works under the hood is if the action button being used is not a Macro, CM will intercept that action and inject a /target [@mouseover] condition before firing the ability, causing it to target whatever the user is aiming at.

  • Added a new "Ground-targeted spells to be cast at the Reticle" input that allows you to list spells that you want cast directly at the position of the crosshair, without requiring placement of the green circle.

  • Added new optional Target Lock-in Animation when swapping targets with the Crosshair.

  • Added "lock in place" animation to Crosshair when activating Mouselook.

  • Consolidated the separate Mouse Look "Toggle" and "Press & Hold" keybinds into a single unified keybind that supports both behaviours:
    a) tap to toggle mouselook on/off
    b) hold to temporarily unlock the cursor (re-locks on release).
    You'll need to rebind this key upon login.

  • Added new Healing Radial feature: a radial menu that allows you to quickly mouseover party members to cast helpful spells at them. While Mouse Look is active and you're in a party, hold or tap the chosen keybind to display the radial, flick toward your target, and release to cast.

  • Debug: added a green crosshair texture at the cursor position while in Mouselook to help test cursor centring & positioning. This is only visible while Debug is enabled.

3.0.3

15 Feb 17:14

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3.0.3 CHANGELOG

  • Fixed an issue where clicking the radial menu center (close button) with a slice selected would cause it to target a different party member than intended.

3.0.2

15 Feb 16:12

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3.0.2 CHANGELOG

  • Consolidated the separate Mouse Look "Toggle" and "Press & Hold" keybinds into a single unified keybind that supports both behaviours:
    a) tap to toggle mouselook on/off
    b) hold to temporarily unlock the cursor (re-locks on release).
    You'll need to rebind this key upon login.

  • Added new Healing Radial feature: a radial menu for quickly targeting and casting helpful spells at party members. While Mouse Look is active and you're in a party, hold a mouse button to display the radial, flick toward your target, and release to cast. Click on any of the slices to Hard Target that party member.

  • Added lock-in animation to Crosshair when activating Mouselook.

  • Debug: added a green crosshair texture at the cursor position while in Mouselook to help test cursor centring & positioning. This is only visible while Debug is enabled.

2.5.3

10 Feb 12:33
27fcc45

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2.5.3 CHANGELOG

  • Added the addon Baganator to frame unlock.
  • Increased the range of the Crosshair Vertical Position slider.