I'm seeing this error in the logs when closing Unity (both batch mode and editor mode)
[Package Manager] Server::Kill -- Server was shutdown
Cleanup mono
GetBool is not allowed to be called while application is terminating.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp Line: 85)
Unhandled Exception: UnityEngine.UnityException: GetBool is not allowed to be called while application is terminating.
at <0x00000> <unknown method>
at <0x00000> <unknown method>
at <0x00000> <unknown method>
at <0x00000> <unknown method>
This comes from hooking into System.AppDomain.CurrentDomain.DomainUnload in order to act upon RevertExternalScriptEditorOnExit preference setting. When the callback is triggered, the Enabled property is queried, which results in this issue.
I don't know what the solution is, but this needs to be reworked to allow Unity to exit cleanly.
I'm seeing this error in the logs when closing Unity (both batch mode and editor mode)
This comes from hooking into
System.AppDomain.CurrentDomain.DomainUnloadin order to act uponRevertExternalScriptEditorOnExitpreference setting. When the callback is triggered, theEnabledproperty is queried, which results in this issue.I don't know what the solution is, but this needs to be reworked to allow Unity to exit cleanly.