This issue might turn into an epic itself. But the basic idea is to better use the frame of a developer, and present documentation for how a dev would think.
For example, what are the most important MSBuild properties/items/targets in the standard arcade build lifecycle?
Devs have to deal with figuring out what to find and replace when porting a large codebase with a complicated build and test setup. Let's create docs to help them do this.
Thanks @rynowak for your insight here.
This issue might turn into an epic itself. But the basic idea is to better use the frame of a developer, and present documentation for how a dev would think.
For example, what are the most important MSBuild properties/items/targets in the standard arcade build lifecycle?
Devs have to deal with figuring out what to find and replace when porting a large codebase with a complicated build and test setup. Let's create docs to help them do this.
Thanks @rynowak for your insight here.