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Fix circular static init in AOT equality comparer causing NRE on Mono…

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Fix circular init in AOT equality comparer causing NRE on Mono #16615

Fix circular static init in AOT equality comparer causing NRE on Mono…
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Build Analysis / Helix Queue Insights (preview) succeeded Mar 20, 2026 in 0s

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Pipeline Status

The list of queues is cached weekly. If your PR changes what queues your pipelines use, this information will not show the updated queues.

Estimated Pipeline Durations

This model assumes that the current state of the entire CI infrastructure is normal, and that your CI pipelines will succeed.

Pipeline Lower Bound Estimated Time Upper Bound
arcade-pr

Pipelines denoted with ❌ means that this pipeline is highly variable, and we cannot predict its duration. This typically means this pipeline changes the legs it runs based on the PR's changed contents.

Highest Work Item Wait Time Queues

Here's a list of the top 5 queues with the highest work item wait time:

Queue Work Item Wait Time Difference in Moving Avg
ubuntu.2204.amd64.open 27 minutes, 11 seconds -0.42% 📉
osx.15.amd64.appletv.open 23 minutes, 32 seconds -0.34% 📉
osx.15.amd64.open 16 minutes, 20 seconds 0.86% 📈
windows.11.amd64.android.open 11 minutes, 59 seconds 0.04% 📈
windows.11.amd64.client.open 28 seconds -0.99% 📉

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Your Queues

☁️ Helix Queues

dotnet/arcade is currently configured to submit to the following Helix queues:

🏢 On Premises Helix Queues

dotnet/arcade uses the following on-prem queues:

⚠️ We failed to query some work item wait times.

This typically means there hasn't been any recent work submitted to these queues. If this looks wrong, please contact @dnceng.

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