This is an overarching issue that we're using to track F# tooling performance in VS up to VS 16.5. I expect these to positively impact other F# editors. Much of this work is actually in the compiler, as some things that are fine in a command-line scenario end up costing us dearly in a tooling scenario.
These are all filed based on data gathered from ETL traces with a solution loaded into Visual Studio, or are related to an issue where data was gathered in this way and determined to also be relevant. other issues labeled Tenet-Performance that are not listed here are not necessarily gathered in this way.
This is an overarching issue that we're using to track F# tooling performance in VS up to VS 16.5. I expect these to positively impact other F# editors. Much of this work is actually in the compiler, as some things that are fine in a command-line scenario end up costing us dearly in a tooling scenario.
These are all filed based on data gathered from ETL traces with a solution loaded into Visual Studio, or are related to an issue where data was gathered in this way and determined to also be relevant. other issues labeled Tenet-Performance that are not listed here are not necessarily gathered in this way.