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[master] Update dependencies from dotnet/arcade#4251

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dotnet-maestro[bot] merged 4 commits intomasterfrom
darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943
Mar 20, 2019
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[master] Update dependencies from dotnet/arcade#4251
dotnet-maestro[bot] merged 4 commits intomasterfrom
darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943

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This pull request updates the following dependencies

From https://github.com/dotnet/arcade

  • Build: 20190317.10
  • Date Produced: 3/18/2019 7:14 AM
  • Commit: de7be3ba62b92e5c48c36876c851a14f154444af
  • Branch: refs/heads/master
  • Updates:
    • Microsoft.DotNet.Arcade.Sdk -> 1.0.0-beta.19167.10

…317.10

- Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19167.10
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dotnet-maestro bot commented Mar 20, 2019

Auto-Merge Status

This pull request has not been merged because Maestro++ is waiting on the following merge policies.

  • All Checks Successful Unsuccessful checks: msbuild-pr, msbuild-pr (Build and test on macOS using .NET Core MSBuild), msbuild-pr (Build and test on Linux using bootstrapped .NET Core MSBuild), msbuild-pr (Build and test Release on Windows using full MSBuild), msbuild-pr (Build and test on Windows using bootstrapped core MSBuild), msbuild-pr (Build and test on Windows using bootstrapped full MSBuild), msbuild-pr (Build and test on Windows using full MSBuild)

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@livarcocc can you make sure this license change is ok? New Arcade requires it.

@rainersigwald rainersigwald force-pushed the darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943 branch from 71f0e25 to c22da67 Compare March 20, 2019 15:43
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I give up: now CI builds are failing because they run using MSBuild 15 and so can't use an SDK with a new enough NuGet to pack the new Arcade defaults. Do we have to switch to a 2019 pool @tmat?

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dotnet-maestro bot commented Mar 20, 2019

Auto-Merge Status

This pull request has been merged because the following merge policies have succeeded.

  • ✔️ All Checks Successful Succeeded - Successful checks: msbuild-pr, msbuild-pr (Build and test on macOS using .NET Core MSBuild), msbuild-pr (Build and test on Linux using bootstrapped .NET Core MSBuild), msbuild-pr (Build and test Release on Windows using full MSBuild), msbuild-pr (Build and test on Windows using bootstrapped core MSBuild), msbuild-pr (Build and test on Windows using bootstrapped full MSBuild), msbuild-pr (Build and test on Windows using full MSBuild)

@rainersigwald rainersigwald force-pushed the darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943 branch 2 times, most recently from e114c87 to c089ed3 Compare March 20, 2019 17:49
This is required by new enforcement of LicenseExpression, which isn't
supported by versions of NuGet before 4.9, included with MSBuilds before
15.9.
@rainersigwald rainersigwald force-pushed the darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943 branch from c089ed3 to 171f971 Compare March 20, 2019 18:29
@livarcocc livarcocc added this to the MSBuild 16.1 milestone Mar 20, 2019
@dotnet-maestro dotnet-maestro bot merged commit 868387b into master Mar 20, 2019
@dotnet-maestro dotnet-maestro bot deleted the darc-master-51766e52-efa0-4e52-af3c-66eb4ade4943 branch March 20, 2019 21:45
<owners>Microsoft</owners>
<requireLicenseAcceptance>true</requireLicenseAcceptance>
<licenseUrl>$licenseUrl$</licenseUrl>
<license type="expression">$licenseExpression$</license>
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BTW: repository metadata element is missing here.

You can clean this up and make sure all metadata is set by using $CommonMetadataElements$ variable like so:

https://github.com/dotnet/roslyn/blob/master/src/Dependencies/CodeAnalysis.Debugging/Microsoft.CodeAnalysis.Debugging.nuspec#L4

This variable is set by Arcade based on standard project properties here: https://github.com/dotnet/arcade/blob/master/src/Microsoft.DotNet.Arcade.Sdk/tools/Workarounds.targets#L121

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