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Draft PR for CoreCLR vectorized sorting #33152
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Reading through the paper and blog, it looks like the algorithms for different sizes are basically the same, just with different lookup tables and increment sizes. Is that correct?
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I assume that by different sizes you mean different types?
If so, then:
floatwould share the table withintlong/ulongDoes that answer your question?
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The question was more around if the primary difference between
intandshortwas just around the lookup table and not necessarily the algorithm used for sorting (other than the number of elements processes "per iteration")?Trying to understand if supporting the other types would result in a code explosion or if most of the algorithm could be shared, just passing in different increment sizes and lookup tables (and calling a different instruction for the permutations).
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In that case, I think all signed + floating types would:
Unsigned sorting has its own complexity, so it would definitely share 1/2 of the lookup tables and the same concepts, but perhaps different managed code.
Unfortunately, a lot of the code ends up being type-dependent because of the comparison intrinsic. The same blowup "problem" is unfortunately also true for BitonicSort.
My "issue" with code-size considerations and the potential blow-up is that there is no clear "formula" to what is acceptable. How much perf increase is worth how much blow-up in code-size? This is part of where I hope this discussion will take us...
The reality is that there are a few dozen working points in terms of various algorithm selection (for small array sorting) and unroll size tweaks that could substantially decrease the native code-size, while still providing reasonable speed-up.
It would be very helpful to try to come up with a some sort of a formula for thinking about this...
It is also probably a good time to mention that, quite surprisingly, a future AVX512 dotnet enabled runtime would lead to completely removing the look-up tables as
VCOMPRESS*basically kills the need for the permutation primitive + table.