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6 changes: 4 additions & 2 deletions src/mono/netcore/sample/iOS/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,13 @@ cmake_minimum_required(VERSION 3.14.5)

project(HelloiOS)

# make sure "make all" is executed first
file(GLOB DLLS *.dll)
file(GLOB DLLS_AOT *.dll.o)

set(APP_RESOURCES
${DLLS}
)

# add the executable
add_executable(
HelloiOS
main.m
Expand All @@ -19,6 +17,10 @@ add_executable(
${APP_RESOURCES}
)

if (MONO_ARCH STREQUAL arm64)
add_definitions(-DDEVICE)
endif()

include_directories("../../../../../artifacts/bin/mono/iOS.${MONO_ARCH}.${MONO_CONFIG}/include/mono-2.0")

set_target_properties(HelloiOS PROPERTIES
Expand Down
57 changes: 34 additions & 23 deletions src/mono/netcore/sample/iOS/Makefile
Original file line number Diff line number Diff line change
@@ -1,33 +1,35 @@
MONO_CONFIG=Debug

# change to x64 for simulator
MONO_ARCH=arm64
ARTIFACTS_BIN=../../../../../artifacts/bin/
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-arm64
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.arm64.$(MONO_CONFIG)
ARTIFACTS_BCL=$(ARTIFACTS_BIN)runtime/netcoreapp5.0-iOS-$(MONO_CONFIG)-$(MONO_ARCH)
ARTIFACTS_MONO=$(ARTIFACTS_BIN)/mono/iOS.$(MONO_ARCH).$(MONO_CONFIG)

DOTNET := $(shell cd ../../ && bash init-tools.sh | tail -1)
SYSROOT := $(shell xcrun --sdk iphoneos --show-sdk-path)

# once a new library is added here (e.g. System.Console.dll) it should also be
# added in mono_ios_register_modules() (runtime.m) and both lib.dll and lib.dll.o
# should be added to xcodeproj
# once a new library is added here it should also be
# added in mono_ios_register_modules() (runtime.m)
all: prepare
make aot-lib LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib LIB=$(ARTIFACTS_BCL)/System.Console.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_MONO)/System.Private.CoreLib.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Runtime.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Runtime.Extensions.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Collections.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Core.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Threading.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Threading.Tasks.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Linq.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Memory.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Runtime.InteropServices.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Text.Encoding.Extensions.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/Microsoft.Win32.Primitives.dll
make aot-lib-${MONO_ARCH} LIB=$(ARTIFACTS_BCL)/System.Console.dll
make Program.dll.o

# recompile Program.cs AOT
Program.dll.o: bin/Program.dll Makefile
make aot-lib LIB=bin/Program.dll
make aot-lib-${MONO_ARCH} LIB=bin/Program.dll

# we need to copy some BCL libs to ARTIFACTS_MONO
# to be able to aot other bcl libs
Expand All @@ -45,7 +47,11 @@ prepare:
bin/Program.dll: Program.cs
$(DOTNET) build -c Debug Program.csproj

aot-lib:
# we'll use regular jit for simulator
aot-lib-x64:
cp $(LIB) $(notdir $(LIB))

aot-lib-arm64:
DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 MONO_PATH=$(ARTIFACTS_MONO) \
$(ARTIFACTS_MONO)/cross/./mono-aot-cross -O=gsharedvt,float32 --nollvm --debug \
--aot=mtriple=arm64-ios,static,asmonly,direct-icalls,no-direct-calls,dwarfdebug,full $(LIB) && \
Expand All @@ -56,10 +62,15 @@ aot-lib:
xcode: all
cmake -S. -BXcode -GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
"-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.1 \
-DCMAKE_INSTALL_PREFIX=`pwd`/_install \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=YES \
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH=NO \
-DCMAKE_IOS_INSTALL_COMBINED=YES \
-DMONO_CONFIG=$(MONO_CONFIG) \
-DMONO_ARCH=arm64
-DMONO_ARCH=$(MONO_ARCH)

clean:
rm -rf *.dll
rm -rf *.dll.o
rm -rf Xcode
4 changes: 0 additions & 4 deletions src/mono/netcore/sample/iOS/Plist.in
Original file line number Diff line number Diff line change
Expand Up @@ -25,10 +25,6 @@
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
</dict>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
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did you check whether it still works on device? I remember there was some issue when this key was removed

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@EgorBo EgorBo Mar 18, 2020

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@akoeplinger yeah I checked, still works for both device and simulator. I think it was armv7 by default and I changed it to arm64. I've just created a simple project in Xcode and this property doesn't even exist in the default plist.

<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
Expand Down
8 changes: 8 additions & 0 deletions src/mono/netcore/sample/iOS/runtime.m
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@

void mono_jit_set_aot_mode (MonoAotMode mode);

#if DEVICE
extern void *mono_aot_module_Program_info;
extern void *mono_aot_module_System_Private_CoreLib_info;
extern void *mono_aot_module_System_Runtime_info;
Expand Down Expand Up @@ -239,6 +240,7 @@ void mono_ios_setup_execution_mode (void)
{
mono_jit_set_aot_mode (MONO_AOT_MODE_FULL);
}
#endif

void
mono_ios_runtime_init (void)
Expand All @@ -256,9 +258,11 @@ void mono_ios_setup_execution_mode (void)

register_dllmap ();

#if DEVICE
// register modules
mono_ios_register_modules ();
mono_ios_setup_execution_mode ();
#endif

mono_debug_init (MONO_DEBUG_FORMAT_MONO);
mono_install_assembly_preload_hook (assembly_preload_hook, NULL);
Expand All @@ -274,7 +278,11 @@ void mono_ios_setup_execution_mode (void)
mono_jit_parse_options (1, options);
}
mono_jit_init_version ("dotnet.ios", "mobile");

#if DEVICE
// device runtimes are configured to use lazy gc thread creation
mono_gc_init_finalizer_thread ();
#endif

MonoAssembly *assembly = load_assembly (executable, NULL);
assert (assembly);
Expand Down