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Fix the buffering bug that blocks SDK #51151
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| Original file line number | Diff line number | Diff line change | ||||||
|---|---|---|---|---|---|---|---|---|
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@@ -602,7 +602,7 @@ private void WriteByteSlow(byte value) | |||||||
| ClearReadBufferBeforeWrite(); | ||||||||
| EnsureBufferAllocated(); | ||||||||
| } | ||||||||
| else if (_writePos == _bufferSize - 1) | ||||||||
| else | ||||||||
| { | ||||||||
| FlushWrite(); | ||||||||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. So this method should only be called when either _writePos == 0 or _writePos == _bufferSize, right?
Suggested change
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| } | ||||||||
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Is it worth putting something other than zeros in here? So it's distinct from the first byte you wrote
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Doesn't really matter. What matters is that we are attempting to write an 11th character on the stream when the buffer can only hold 10 characters.
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...and the problem was that the internal buffer is not being reset/flushed when WriteByte is called when this buffer is already full.