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eglDestroyContext duplicated #8987

@samsinsane

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@samsinsane

It looks like eglDestroyContext was duplicated at some point, is this intentional/correct?

// EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext context);
eglDestroyContext__proxy: 'sync',
eglDestroyContext__sig: 'iii',
eglDestroyContext: function(display, context) {

// EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
eglDestroyContext: function(display, context) {

The second implementation doesn't actually destroy the context, and it appears to be the implementation that ends up being used.

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