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Description
I hadn't noticed before today, but in 9defdba which swapped from a placeholder rock to a fabric rock asset, a scale of (0.7, 0.7) was applied to the AnimatedSprite2D.
This makes it harder to design new assets for sequence puzzle objects, because when used in-game they will be scaled relative to the player.
To address this I would suggest working as follows:
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Reset the scale factor in
res://scenes/game_elements/props/sequence_puzzle_object/sequence_puzzle_object.tscnto (1, 1) -
Find all scenes that reference it:
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In each scene, determine what adjustments need to be made, if any.
I expect that the Stella scene will need the most changes because the six objects are carefully positioned to line up with a turtle asset. Other scenes will probably be OK with a bit of tweaking of positions.
XP Summary (total 300)
| Subdomain | Skill | XP |
|---|---|---|
| Game Design: Game Feel & UX | Problem Solving | 150 |
| Game Design: Game Feel & UX | Creativity & Design Thinking | 75 |
| Game Design: Game Feel & UX | Technical Literacy | 75 |
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