Don't shatter non-existent string when defeated #1804
Merged
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Since 494fec1 ("Player Hook: Shatter string when player is defeated"), the player's mode changing to DEFEATED causes a call to PlayerHook.shatter_string(). If the player was not currently throwing a string - for example, if they were caught by a guard or by the void while not grappling - this would crash:
Add a check in the mode_changed callback: only call shatter_string() if there is a string to shatter.
Fixes #1798