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Contributed artwork

Manuel Quiñones edited this page Nov 28, 2025 · 10 revisions

This is the artwork contributed to Threadbare. Concept art, sound effects, music, sprites that haven't been integrated, game level design.

Enemy Concept Art: Bee-Moth Hybrid

By @Omar071201 and @Anghelinna

Image

Image

Note: The enemy has been integrated in the game already!

Broken bridge tiles

By @159adrian

Note: This has been integrated in the game already!

Mock up a game inventory screen

By @Andersonu1290 and @CristhianCastro685

UI click sound effects

By @DonSeja06

Game design for new Ink Drinker levels

By @russell-cj and @lesy-carolina (work in progress, in Spanish)

Note: These levels are being integrated in a third "placeholder" quest as combat levels 4, 5, and 6.

New background music for Threadbare

By @ValePS81

Staircase assets

By @159adrian

Note: This has been integrated in the game already!

Enemy attack sound effect

By @Anghelinna

Create footstep sound effect for different terrain types (grass)

By @AnaluciaAriasDamian

Create assets for Storybook

By @Gatorrante and @panconqueso04

Note: This has been integrated in the game already!

Write lore snippet for new enemy

By Omar071201 in issue https://github.com/endlessm/threadbare/issues/1021

  • Enemy Name: Mothsache, a combination of moth and mustache due to the movement of its mouth in the sprites.

  • Enemy Preferred Habitat: Mothsache prefers warm forest climates near well-lit areas; it has purple eyes and fur around its neck. It hates cold places and intruders in its territory.

  • Description of its Abilities and Interests: Mothsache attacks with its claws and detects its enemies with its antennae. It approaches the player and uses its claws like scissors. Upon being defeated, Mothsache falls unconscious.

Create concept art for third Elder

By @CristhianCastro685

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The first is a sketch depicting a wizard with a more divine and mystical appearance, something like a god or a monk. He is in a meditative position and floating, with multiple arms, two of which hold spheres representing the portals through which the protagonist could travel to the stories, and he also has a book where he would compile all the existing stories. As a detail, his belt has a clock, representing this old man's power over space-time.

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The second represents a more monstrous-looking creature, with tentacles all over its body that form its appearance, such as a tentacle that simulates an old man's beard. Each tentacle, which represents a limb, also has elements such as the portals, the book, and the clock, which also represent his control over space-time.

Create concept for a fishing mini-game

By lesy-carolina

https://github.com/endlessm/threadbare/issues/1052#issuecomment-3587492978

GDD - FISHING MINIGAME.pdf

Draw concept art for Fray's End farmer

By JMNK19

https://github.com/endlessm/threadbare/issues/1004#issuecomment-3587323002

Base Body: The standard appearance.

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With Tool: Adding the tool to the bearded character.

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Full Set: Adding the hat variation.

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