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Discrepancies in arc_to paths #985

@corranwebster

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@corranwebster

When drawing a rounded rect using methods like the following:

def gen_rounded_rect_ccw(obj, x, y, w, h, r):
    obj.move_to(x + w/2, y)
    obj.arc_to(x + w, y, x + w, y + h/2, r)
    obj.arc_to(x + w, y + h, x + w / 2, y + h, r)
    obj.arc_to(x, y + h, x, y + h/2, r)
    obj.arc_to(x, y, x + w / 2, y, r)


def gen_rounded_rect_cw(obj, x, y, w, h, r):
    obj.move_to(x + w/2, y)
    obj.arc_to(x, y, x, y + h / 2, r)
    obj.arc_to(x, y + h, x + w / 2, y + h, r)
    obj.arc_to(x + w, y + h, x + w, y + h / 2, r)
    obj.arc_to(x + w, y, x + w / 2, y, r)

sometimes Kiva draws the entire boundary (eg. celiagg, qpainter, pdf backends):
image

and sometimes it does not (eg. agg, opengl, quartz backends):
image

I think given that the end point of the paths is the same as the start point, I think the first case is the correct one.

Also the PS and SVG backends fail completely to render (because basecore2d.GraphicsContext doesn't implement arc_to).

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