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22 changes: 20 additions & 2 deletions src/client/cl_tc_vis.c
Original file line number Diff line number Diff line change
Expand Up @@ -480,13 +480,31 @@ static qboolean CullFace(const visFace_t *face) {
}

static void draw(visBrushNode_t *brush, qhandle_t shader) {
vec3_t clientOrigin = { 0.0f, 0.0f, 0.0f };
frustum = re.GetFrustum();

// this should be set to cg.refdef.vieworg in cgame,
// but fallback to player origin in case a mod has removed the syscall that sets it
if (!VectorCompare(cl.cgameClientLerpOrigin, vec3_origin)) {
VectorCopy(cl.cgameClientLerpOrigin, clientOrigin);
} else if (cl.snap.valid) {
VectorCopy(cl.snap.ps.origin, clientOrigin);
clientOrigin[2] += (float)cl.snap.ps.viewheight;
}

while (brush) {
int i;
for (i = 0; i < brush->numFaces; ++i) {
if (CullFace(brush->faces + i)) continue;
if (CullFace(brush->faces + i)) {
continue;
}

if (!re.inPVS(clientOrigin, brush->faces->mins) && !re.inPVS(clientOrigin, brush->faces->maxs)) {
continue;
}

re.AddPolyToScene(shader, brush->faces[i].numVerts, brush->faces[i].verts);
}
brush = brush->next;
}
}
}