Organize imports ignores imports in blocks like these (as it should, too complex for FD to handle properly):
import haxe.unit.TestCase;
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#end
However, this:
import haxe.unit.TestCase;
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#elseif windows
import cpp.abi.Abi;
#end
Is turned into:
#if flash
import flash.display.Sprite;
import flixel.FlxGame;
#elseif windows
#end
This is tested with none of the imported types being used in the file.