@olefasting said:
I also think a simple inventory could be a good idea. Nothing fancy, just a small box, showing an icon for the currently selected pickup that can be activated, which can be scrolled with the mouse wheel or the dpad, without any added menus, windows or anything like that.
I understand if this is something we don't want, as it diverges from our core design (being a successor to Duck Game and all), but I still thought it was worth discussing.
As I am currently finishing up the items API, adding powerups (or Equipment, as they are currently named, in-code), this would be the perfect time to add this, if we want it.