Upon death, a character should turn into a limp rag doll. So instead of playing a full death animation, player death results in death-face combined with a ragdoll-drop in whichever direction the player character got pushed by a killing force.
This also has implications on our art assets. We’ll want our character assets divided up into a few different body parts that can flail around with the rag doll system.
Some deaths however have special outcomes (new issue coming). E.g. getting killed by curse has its own special animation & effects.
On manually activated rag doll: While this is a fun thing to play around with for advanced players, it doesn’t bring a whole lot to the core game experience. It’s also much harder to avoid all sorts of bugs/exploits if the rag doll state can be manually activated.
Upon death, a character should turn into a limp rag doll. So instead of playing a full death animation, player death results in death-face combined with a ragdoll-drop in whichever direction the player character got pushed by a killing force.
This also has implications on our art assets. We’ll want our character assets divided up into a few different body parts that can flail around with the rag doll system.
Some deaths however have special outcomes (new issue coming). E.g. getting killed by curse has its own special animation & effects.
On manually activated rag doll: While this is a fun thing to play around with for advanced players, it doesn’t bring a whole lot to the core game experience. It’s also much harder to avoid all sorts of bugs/exploits if the rag doll state can be manually activated.