I've been having a hard time figuring out how it's possible to make this jump, and now I think I've realized what's happening:

After trying over and over, I've been able to make this jump sometimes, but not most of the time. I finally realized that if I hold the jump button, it's not possible to get up high enough to reach the platform, but if I let go of the jump button right before he reaches the peak of his jump I can make the jump.
I think this is because the of the "slow falling" mechanic that you can trigger by holding the jump button. Essentially if I hold the jump button, the fish enters slow falling mode and stops the jump rising movement before I get high enough to land on the platform.
But if I release the jump button before triggering slow falling mode, then the fish's momentum will carry him a little bit higher so that he can land on the platform.
This took some experimentation to figure out what was happening, and I can imagine that it might frustrate players, but how would we want to solve it?
My thought is that we just increase the jump height just a tiny bit so that holding the jump button will be enough to jump onto the platform.
At the same time I wonder if I'm correctly understanding the issue here, because there still seems to be some amount of randomness, where I am able to make the jump simply by holding the jump button. I'm not sure what the cause is.
I've been having a hard time figuring out how it's possible to make this jump, and now I think I've realized what's happening:
After trying over and over, I've been able to make this jump sometimes, but not most of the time. I finally realized that if I hold the jump button, it's not possible to get up high enough to reach the platform, but if I let go of the jump button right before he reaches the peak of his jump I can make the jump.
I think this is because the of the "slow falling" mechanic that you can trigger by holding the jump button. Essentially if I hold the jump button, the fish enters slow falling mode and stops the jump rising movement before I get high enough to land on the platform.
But if I release the jump button before triggering slow falling mode, then the fish's momentum will carry him a little bit higher so that he can land on the platform.
This took some experimentation to figure out what was happening, and I can imagine that it might frustrate players, but how would we want to solve it?
My thought is that we just increase the jump height just a tiny bit so that holding the jump button will be enough to jump onto the platform.
At the same time I wonder if I'm correctly understanding the issue here, because there still seems to be some amount of randomness, where I am able to make the jump simply by holding the jump button. I'm not sure what the cause is.