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Particle System and Procedural Explosions #58

@olefasting

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@olefasting

Currently we have two kinds of explosions:

  • The regular ones, based on sprites (?)
  • The procedural ones from cannonballs

I propose that we go over to using the ones from cannonballs, created by @saveriomiroddi, for everything, as they look better and scale better.
We should also make a method for spawning these at a specified point, with a specific size and maybe a specific set of colors...

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